Comics Review: The DC New 52, Week 3 – Batman and Robin, Batwoman, Deathstroke, Demon Knights, Frankenstein: Agent of S.H.A.D.E., Green Lantern, Grifter, Legion Lost, Mister Terrific, Red Lanterns, Resurrection Man, Suicide Squad, Superboy

Reviewer: Saxon Bullock (aka @saxonb)

Batman and Robin 1 cover DC New 52 2011BATMAN AND ROBIN issue 1
Writer:
  Peter J. Tomasi ~ Artists: Patrick Gleason and Mick Grey ~ Price: $2.99 ~

[xrr rating=3/5]

The second of the main Bat-titles to shift back around to an all-Bruce-all-the-time approach, this opening issue from Peter J. Tomasi basically acts as a primer to set up the troubled Bruce/Damian relationship, being the first point where Batman’s ten-year-old son has officially teamed up with him as Robin (aside from the brief sequence back in Batman: The Return). There’s all the disagreement and the conflict you’d expect – for new readers, this is slick, efficient if not exactly incredible, with the added bizareness of a sequence where a public swimming pool seems to be conveniently mounted above a nuclear reactor. However, the Bruce/Damian dynamic doesn’t really generate anything but the most predictable of sparks – against Dick Grayson’s cheerier Batman, Damien was a brilliant, grumpy contrast, but here the result is two characters locked in an ever-increasing stoic grumpiness contest. Batman and Robin started out as a place for Grant Morrison’s wilder, cartoonier ideas – this is an okay start, but it could really do with establishing a slightly sharper identity.


Batwoman 1 cover JH Williams III DC New 52 coverBATWOMAN 
issue 1
Writer:
 J.H. Williams III, W. Haden Blackman ~ Artists: J.H. Williams III ~ Price: $2.99

[xrr rating=4.5/5]

Now, this is what you call a long wait. Delayed from launching early this year (and this after an acclaimed Detective Comics run that was held back time and time again), JH Williams III’s glorious interpretation of Batwoman is finally back in comic stores, and it’s been worth waiting for. No longer written by Greg Rucka, the script maybe lacks a little of the sharpness and edge, while Williams also sensibly doesn’t go too stylistically nuts in this issue, easing readers into the world of lesbian ex-marine turned vigilante Kathy Kane while also setting up some very intriguing questions. The story is well presented, and there’s some nice links to elsewhere in the DC Universe (especially in the appearence of Chase, one of the first characters Williams worked on at DC), but ultimately it’s the visuals that are the star, and the issue doesn’t disappoint. Quite a few of the DC relaunch titles don’t take enough chances visually, and Batwoman shows exactly what you can get away with when you’ve got an artist functioning at the top of his game.


Deathstroke 1 DC New 52 coverDEATHSTROKE 
issue 1
Writer:
  Kyle Higgins ~ Artists: Joe Bennett and Art Thiebert ~ Price: $2.99 ~

[xrr rating=2/5]

There’s plenty of titles in the DC New 52 that had me scratching my head as to why anyone would want them, and high on the list was this – a starring role for Deathstroke, aka Slade Wilson, the grizzled, eye-patch wearing assassin and mercenary who’s happy to leave a massive bodycount in his wake if it means the job gets done. There’s no shortage of attitude here, and the action’s presented with plenty of visual energy – unfortunately, the black humour is in very short supply, while Higgins’ script barely gives us any reason to actually care whether Wilson lives or dies. Another example of DC’s bizarre 90s nostalgia kick, Deathstroke isn’t dreadful, but is certainly lacking in anything but the most basic “look, we’re being really Edgy!” action.


Demon Knights 1 DC New 52 CoverDEMON KNIGHTS 
issue 1
Writer:
  Paul Cornell ~ Artists: Diogenes Neves and Oclair Albert ~ Price: $2.99 ~

[xrr rating=4.5/5]

Just when I was feeling like the relaunch wasn’t really succeeding in going anywhere that felt truly new, Paul Cornell comes along and restores my faith. Demon Knights is a blast, an energetic medieval action romp that introduces all of its characters with a brisk amount of energy, while also showcasing some promising bad guys and a seriously intriguing world. Set in the medieval era of the DC Universe, this is sword-and-sorcery territory populated by some of the weirder, more immortal DC characters like Madam Xanadu, Vandal Savage and Jason Blood (along with his demonic alter-ego, Etrigan the Demon), and this first arc is basically aimed as a lively pastiche of the Magnificent Seven, throwing our heroes together in a quiet little village under threat. There’s some interesting choices – like the fact that, at least for now, Etrigan isn’t speaking in rhyming verse – and like Justice League, this is one comic where DC’s general decision to concentrate on the visuals means that this is more of an ‘opening five minutes’ than a self-contained chapter in it’s own right – but that’s partly because Cornell sets things up so nicely that you’re already up for the next chapter the minute this one ends. I had my issues with Stormwatch’s first issue, but Demon Knights is fresh, funny, and certainly one of the most engaging DC relaunch titles yet.


Frankenstein Agent of S.H.A.D.E. 1 DC New 52 CoverFRANKENSTEIN: AGENT OF S.H.A.D.E. 
issue 1
Writer:
 Jeff Lemire ~ Artist:  Alberto Ponticelli ~ Price: $2.99 ~

[xrr rating=4/5]

Here, the DC Universe gets its own take on Hellboy – and following the appearence of the Shining Knight in Demon Knights, another character from Grant Morrison’s epic series of relaunches Seven Soldiers of Victory gets a starring role here. Setting up Victor Frankenstein’s tragic creation with his own team of ‘Creature Commandos’, this is lurid fun from Jeff Lemire that’s very different in tone from Animal Man. Alberto Ponticelli’s art gives the whole thing a very dark pulp feel, pulling of some excellent splash pages, and there’s enough lurid weirdness here to suggest that this dark adventure could head down some very promising roads.


Green Lantern 1 DC New 52 cover Sinestro Geoff JohnsGREEN LANTERN 
issue 1
Writer:
 Geoff Johns ~ Artist: Doug Mankhe and Christian Almy ~ Price: $2.99 ~

[xrr rating=3/5]

Out of all the DC relaunches, Green Lantern was always the one that was going to be touched the least – Geoff Johns is the current DC Comics golden boy, after all – and no surprises, Green Lantern 1 is the most perfunctory of all the first issues, making virtually no allowances for any readers jumping on. Admittedly, the setup is relatively intriguing – with Hal Jordan stuck on Earth and powerless, now that his Green Lantern ring has, for reasons unknown, chosen his arch-nemesis (and previous Yellow Lantern) Sinestro. Johns is always a reliable, no-nonsense writer and the art from Mankhe and Almy is as sharp and impressive as ever, but it would have been nice if this had felt a little more welcoming to new readers, and more of a genuine relaunch, rather than simply a pause in a story that’s been going a long time and won’t be stopping anytime soon.


Grifter 1 DC New 52 coverGRIFTER 
issue 1
Writer:
 Nathan Edmondson ~ Artist:  Cafu ~ Price: $2.99 ~

[xrr rating=2/5]

Weirdly enough, we’ve got two comics this week starring characters on the run pursued by mysterious (possibly demonic) forces that they barely comprehend, and this ongoing title starring a character previously from the Wildstorm team comic Wildcats is certainly the lesser of the two. As with Deathstroke, there’s an assumption that we’re just going to care about the lead character simply because he’s the lead character – Edmondson pulls off some good setpieces, and Cafu’s art is slickly executed without ever being remarkable, but the whole thing feels somewhat aimless. The central character at the moment is basically locked as a combination of Gambit from the X-Men and Sawyer from Lost, and this action adventure is going to have to have something major up its sleeve if it isn’t going to be the first of the New 52 to die a swift death.


Legion Lost 1 DC New 52 CoverLEGION LOST 
issue 1
Writer:
 Fabian Nicieza ~ Artist:  Pete Woods ~ Price: $2.99

[xrr rating=3.5/5]

There are plenty of people in the world who don’t have the faintest idea who the Legion of Super-Heroes are, and weirdly enough we get this spin-off title appearing before the main title itself. Here, a squad of characters from the 30th Century incarnation of the Legion get accidentally stranded in the present day, with plenty of problems to tackle- the biggest of which is the deadly virus that’s just been loosed onto the world. Nicieza does an efficient job in introducing the characters, while there are some entertaining setpieces and an enjoyably pulpy SF feel to the whole adventure. Along with some effective, well-executed art, this is one of the more promising middle-of-the-road DC titles.


Mister Terrific 1 DC New 52 CoverMISTER TERRIFIC 
issue 1
Writer:
 Eric Wallace ~ Artist: Gianluca Gugliotta ~ Price: $2.99

[xrr rating=4/5]

Here’s an example of a DC Comic actually getting it right, and making me interested in a character I knew virtually nothing about. With an emphasis on science that’s creative and fun, this introduces celebrity scientist Michael Holt (aka Mr. Terrific) well, bringing us up to date on his history while also throwing some serious threats in his path. Visually it’s well executed, with some excellent splash pages, and it’s hard not to feel that this is what the very lacklustre Green Arrow should have felt like. Giving us an intriguing central character and setting up a number of conflicts, there’s also the welcome appearence of DC character Karen Starr – who longtime DC readers will know better as the cleavage-tastic heroine Power Girl – and a cliffhanger that certainly sets the stakes high for issue 2.


Red Lanterns 1 DC New 52 CoverRED LANTERNS 
issue 1
Writer:
 Peter Milligan ~ Artists: Ed Benes and Rob Hunter ~ Price: $2.99 ~

[xrr rating=3.5/5]

The latest addition to the Green Lantern franchise is this somewhat inevitable ongoing starring the rage-fuelled Red Lanterns, and it benefits a lot from having ex-2000AD and longtime Vertigo writer Peter Milligan onboard. There’s a darkly grotesque feel to this, while Milligan sets up the character of Atrocitus in some effective ways, giving the audience a mix of well-written introspection and over-the-top violence (especially in the opening sequence, featuring the lethal Red Lantern cat Dex-Starr). It’s not without its moments of cheese, however, while the earthbound revenge plotline is (at least so far) a little bewildering, and the art goes for the cleavage-heavy cheesecake approach at every conceivable opportunity. Nevertheless, Milligan has at least set this up as a worthy addition to the already crowded GL franchise ranks, and looks to have plenty in store.


Resurrection Man 1 DC New 52 CoverRESURRECTION MAN 
issue 1
Writers:
 Dan Abnett and Andy Lanning ~ Artist:  Fernando Dagnino ~ Price: $2.99 ~

[xrr rating=4/5]

One of the most reliable writer teams out there, Abnett and Lanning always deliver well-crafted and entertaining comics – here, coming back to a character last seen in the Nineties, they’ve given us another entry in the darker and weirder edges of the DC Universe. Mitch Shelly, the man blessed/cursed to resurrect with a different superpower every time he dies makes for an interesting protagonist, and the whole atmosphere of dark brooding atmosphere pays off in spades. Dagnino’s art just amps up the darkness, pulling off a handful of nicely executed and inventive moments, Abnett and Lanning raise the tension and set up plenty of mysteries, and by the climax this is certainly looking like one of the more intriguing of DC’s ‘Dark’ family of titles.


Suicide Squad 1 DC New 52 Cover Harley QuinnSUICIDE SQUAD 
issue 1
Writer:
 Adam Glass ~ Artists: Marco Rudy ~ Price: $2.99

[xrr rating=2.5/5]

Any fans of Secret Six should look away now. This isn’t anywhere near as good as Gail Simone’s magnum opus of morally grey supervillains, while Harley Quinn’s new look is shameless exploitation for its own sake (as well as a shameless bid for the Arkham Asylum/Arkham City computer game geek crowd). Ultimately, writer Adam Glass does get a certain amount of fun out of this very, very old set-up – death-row criminals sent on near-suicidal missions with the vaguest chance of redeeming themselves – and also pulls off an ending that’s certainly attention-grabbing. Unfortunately, this is also so deliberately, self-consciously edgy it’s almost painful to read at times, and does feel like a collection of most of superhero comics’s worst excesses wrapped up in one rather worrying parcel.


Superboy 1 DC New 52 CoverSUPERBOY 
issue 1
Writer:
 Scott Lobdell ~ Artists: R.B. Silva and Rob Lean ~ Price: $2.99

[xrr rating=4/5]

A pleasant surprise, this, as we get a setup for this new iteration of the Superboy character that’s similar to the previous history (he’s still a clone with some of Superman’s DNA) but also adds in plenty of themes from Flashpoint’s Project Superman miniseries. A surprisingly dense and well-crafted script takes us through some engaging drama, contrasting Superboy’s gradual discoveries about the world via his ‘education’ with the corporate shenanigans and skullduggery going on around him. On top of this, there’s some excellent, clean-lined art from R.B. Silva (the recent Jimmy Olsen special) and Rob Lean, giving this a bright and colourful feel that’s pleasently different from some of the darker, murkier, more Jim Lee-influenced titles to be found elsewhere. A satisfying set-up, this only really runs into problems with an ending that links directly to Teen Titans – a comic with isn’t out yet, meaning the final page might be a bit confusing to those not in the know. However, this is an efficiently executed superhero comic that hints at some interesting stories to come.

Previous DC New 52 Reviews:

The DC New 52, Week 2: Action Comics, Animal Man, Batgirl, Batwing, Detective Comics, Green Arrow, Hawk and Dove, Justice League International, Men of War, O.M.A.C., Static Shock, Stormwatch, Swamp Thing

The DC New 52, Week 1: Justice League

 

 

Comics Review: The Week in Comics (31/08/11) – Flashpoint #5, Locke and Key: Clockworks #2, Secret Avengers #16, Angel & Faith #1

Reviewer: Saxon Bullock (aka @saxonb)

Flashpoint 5 cover Andy Kubert Geoff JohnsFLASHPOINT issue 5
Writer: Geoff Johns ~ Artist: Andy Kubert ~ Publisher: DC Comics

Hard as it is to believe, there were other comics than Justice League #1 published this week – like Flashpoint #5, the finale to the timeline-altering crossover miniseries which has never quite managed to be as interesting as all the tie-in Elseworld-style action going on around it. Naturally, it all comes down to family, and Geoff Johns ends the story in a way that will surprise nobody who’s ever seen a ‘Dangers of altering time’ tale, but does at least provide the right levels of colourful melodrama. It’s an average comic that doesn’t really deserve the weight of being the final comic published by DC as part of the ‘regular’ universe (although the big change happens here) – Flashpoint #5 isn’t actually bad, but it also isn’t quite the world-shattering conclusion that we might have expected, even if the often-used promise that ‘things will never be the same again’ does at least seem to be partially true now…

[xrr rating=3/5]

locke and key clockworks issue 2 gabriel rodriguez joe hillLOCKE AND KEY: CLOCKWORKS issue 2
Writer: Joe Hill ~ Artists: Gabriel Rodriguez ~ Publisher: IDW Comics

Another Locke and Key issue, another home run, and another example of what’s probably the most consistent and inventive comic currently being published. It’s a kooky, deliriously twisted mix of dark fantasy, emotional drama and outright horror that’s continuing to excel – this is one of the quieter instalments, but one which builds to a powerful finale, as Hill starts pulling all the storytelling strands together. There’s still time for some gorgeous visual moments and off-kilter wit, while one particular revelation arrives a hell of lot sooner than I expected. There’s only ten issues of the overall story left following this, and while I don’t know where Hill is taking the characters, I’m sure it’s going to be (a) traumatic and (b) unmissable.

[xrr rating=5/5]

Secret Avengers 16 cover John Cassady Warren Ellis Jamie McKelvieSECRET AVENGERS issue 16
Writer: Warren Ellis ~ Artists: Jamie McKelvie, Matthew Wilson ~ Publisher: Marvel

Now, that’s the kind of creative team that gets me reading a comic simply to see what they’ll do, and it doesn’t disappoint. Ellis does fast, whip-smart action combined with sarcastic one-liners better than anyone, and combine that with Jamie McKelvie’s clean, crisp artwork and you’ve got a witty, wild and hugely entertaining romp. Okay, I barely had an idea of what had gone before in the series (which follows Steve Rogers and various other characters on ‘black ops’-style missions), but by the end of it I was having so much fun that I didn’t care. Worth it, simply for lines like: “Relax. I’m too borderline psychotic to feel pain.”

[xrr rating=4/5]

Angel and Faith cover issue 1 Christos Gage Rebekah Isaacs Joss WhedonANGEL & FAITH issue 1
Writer:
Christos Gage ~ Artist: Rebekah Isaacs ~ Publisher: Dark Horse

Biggest surprise of the week was how much I enjoyed this – the first issue in the next phase of Buffy the Vampire Slayer’s comics-bound afterlife. The 40-issue long Buffy Season 8 was fun in parts, but arguably got out of control and certainly went on a bit too long; now that Dark Horse has the rights to Angel back from IDW comics, they’re now going to be running parallel series dealing with the new Buffyverse reality, where the world’s been sealed off from magic (thanks to Buffy’s actions at the end of season 8), and where Angel is now having to deal with the repercussions of his actions as Twilight, including the murder (while he was possessed) of longtime character and ex-Watcher Rupert Giles. Briskly written, entertaining and packing a hell of a lot into its 22 pages, this is everything you’d want from a spin-off comic, while the art from Rebekah Isaacs carefully rides the line between cartoony and capturing decent likenesses of the cast. It’s no classic, but it does look like this latest arrival from the Buffyverse is going to be worth keeping up with…

Comics Review: The DC New 52, Week One – Justice League #1

Writer: Geoff Johns ~ Artists: Jim Lee, Scott Williams ~ Publisher: DC Comics ~
Price: $3.99 ~ Buy it in digital format from Comixology.com 

Justice League issue 1 Cover Jim Lee Geoff Johns New 52 DC Comics[xrr rating=3.5/5]

Reviewer: Saxon Bullock (aka @saxonb)

So – after all the hype, and all the build-up, it actually starts here. The ground-up remix of the New DC Universe has officially begun, and the comic that kicks it all off is Justice League issue 1 (one of only two comics published by DC last week, a ridiculously rare occurrence). The whole aim with this is to (except in a few cases) make the continuity accessible, and provide an easy jumping-on point for an entire superhero universe. People have been saying that it’s either going to save comics, or it’s the beginning of the end – either way, there’s an awful lot riding on this experiment, and Justice League is going to be one of the heavy-hitters of the new DCU, whether people love it or hate it.

And issue one? Well… it’s actually not bad, and rather enjoyable in places. Not being the world’s biggest fan of either writer Geoff Johns or artist Jim Lee (who, at the moment, are basically the two biggest names at DC Comics), I knew from the start I was unlikely to love Justice League. As it is, they’ve given this first issue a very cinematic feel – the visuals are sharp and well-crafted, and there’s some very nice imaginative touches (especially in the use of the Green Lantern ring constructs). This first arc of Justice League is going to be a ‘getting the team together’ story, especially since this story is set five years before the new ‘present’ of the DC Universe – this is a world where the first superhero, Superman, has only recently appeared (a story that’s going to start in next week’s Action Comics), so currently there’s a rather Marvel-style mix of wonder and fear about all these new costumed vigilantes that are popping up. So, we’re very much heading down a ‘heroes in a world that doesn’t trust them who need to find a way of working together for the common good’ path – we know pretty much where this road’s going to take us, it’s all about how good the journey’s going to be.

And so far, the journey looks like it’s going to be fun, if not quite remarkable. As one of DC’s core titles, this really does have to be an appeal-to-everyone blockbuster, so I wasn’t expecting narrative fireworks. Johns is a very reliable writer – he’s going to give you exactly what you expect (solid storytelling, a few well-placed dialogue zingers, some very literal plotting) and not much more. Here, he gives us Batman and Green Lantern on the run, going up against mysterious cybernetic aliens with a very specific (but shadowy) agenda, leading up to a cliffhanger which introduces us to the next member of the line-up.

That’s one of the biggest caveats for this comic’s approach – I can understand taking the slow-burn approach, especially in terms of decompressed storytelling and not overwhelming readers who possibly haven’t read a comic in a very long time. But it does feel might strange to pick up a Justice League comic with the whole team on the cover, and only have half of them show up in the story (one of whom, Vic Stone, hasn’t even been transformed into Cyborg yet). I get the principle of starting with your most recognisable heroes, but it does make things feel a little skewed.

Added to this, there’s the fact that while this does feel very modern and sharp, it’s very much going for a heavy visual feel, with lots of splash pages and minimal panels, meaning the end result does feel a bit sparse. This isn’t a self-contained chapter in the slightest – this is the equivalent of the first ten minutes of a summer blockbuster, and while general comics readers are perfectly happy with comics that are very clearly ‘written for trade’, I was hoping the new DCU would skew slightly more towards making the issues as satisfying as possible, considering that’s what DC are betting the farm on.

The other factor to the visuals is that this is one of the first comics I’ve seen where, for most of the pages, it feels very much structured to work digitally. The panels are laid out in a way that most of them will very comfortably fit on the iPhone/iPad screen – many of the pages are only made up of about three panels, laid out in a widescreen manner, and it looks good, but it does also mean that the comics storytelling isn’t especially adventurous, or even that exciting. The ‘panel by panel’ approach in digital does sometimes reduce the comics storytelling down to feeling like a slideshow, and that’s what the print version of Justice League occasionally feels like – a weird first step down a road where comics are thought out first for digital, and second for print. (It’s worrying to me, as a long-time comics fan, simply because it’d be very easy for even more comics storytelling devices to be ‘bred out’ of mainstream comics, in order so that they can fit better into the digital world, when it’s the adventurous and ‘do anything’ nature of comics that excites me about them).

But then, Justice League isn’t aimed at me. It’s aiming wide, and so far seems like an exciting, fun and engaging start to the DCU, if one that’s a long way from being revolutionary. There’s only a small level of cheesy dialogue, and there’s plenty of fun to be had in Johns’ take on Batman, as well as the general entertainment of watching them building a superhero universe from first principles. It ain’t a classic, and could have been a hell of a lot ballsier than it is, but Justice League #1 ain’t a bad start to this brave new world of superhero comics…

Movie Review: Green Lantern (2011)

Cast: Ryan Reynolds, Blake Lively, Peter Sarsgaard, Mark Strong, Tim Robbins ~ Writers: Greg Berlanti, Michael Green, Marc Guggenheim, Michael Goldenberg ~ Director: Martin Campbell 

Green Lantern Movie Poster 2011 Ryan Reynolds[xrr rating=2/5]

The Low-Down: DC’s latest attempt at a superhero blockbuster, Green Lantern should have been a giddy mix of colourful action and space adventure. Trouble is, nobody seems to have told that to the filmmakers – what we end up with is a deeply mediocre, flatly executed comic-book romp with only a few brief flickers of the lurid saga it should have been.

What’s it About?: Hotshot test-pilot pilot Hal Jordan may be talented, but he’s also an irresponsible risk-taker who ends up derailing a potential big contract for his employers, Ferris Air. But, just as his life seems to be going wrong, an encounter with a dying alien results in him being inducted into the Green Lantern Corps, a group of interstellar policemen who battle against unimaginable forces of evil – one of which is now on its way to Earth…

The Story: Oh dear. Poor DC can’t seem to get a break outside the Christopher Nolan-directed Batman movies. They’ve been stuck way behind Marvel for years, and even now that Warners is finally getting their act together with some serious franchise-starting action… it’s still not quite happening. They’ve bet a fair old whack of money on Green Lantern (with an estimated price tag of around $200 million, plus the marketing costs on top of that), and I’m sure they can’t be happy to have the first of 2011’s batch of superhero blockbusters that really does appear to have a “Kick Me” sign attached to its back. The $50 million opening weekend (plus a 69% drop-off in its second week) means it’s a long way from being the ideal franchise opener that DC and Warner Bros obviously wanted – and while it’d be lovely to report that this is all terribly unfair, and that Green Lantern is actually a fun adventure that’s catching a small superhero backlash almost purely by accident… I’d be lying through my teeth if I did.

It doesn’t quite deserve some of the vitriol that’s been thrown at it (and is certainly a long way from being as dreadful as the Fantastic Four movies), while there’s also the fact that not every superhero movie has to be The Dark Knight, meaning that there’s room in the multiplexes for a lighter, more colourful piece of superhero action. However, it’s hard to recall the last time I saw a movie quite so flat  – a blockbuster that simply seems to go through the motions, giving us a sketchy version of the Hero’s Journey and a handful of nicely executed effects shots without ever cohering together into a genuinely thrilling ride.

Green Lantern Ryan Reynolds Publicity Still 2011There’s a pervasive sense of ‘that’ll do’ to much of the picture, alongside the feeling that they’re not doing a fantastic job of getting the reported $200 million budget all up onscreen (with the film looking a little creaky outside the big CG setpieces). One of the original comic book’s strengths is the extensive mythology (which has been upgraded a lot in the last few years by main GL writer Geoff Johns), but the film doesn’t approach this with anything approaching the confidence of Thor. Instead, this is a film that’s desperate to be taken seriously but simply slaps chunks of the mythology onscreen in the hope that it’ll wow us, sandwiching them together with lots of dreary expository dialogue (“I believe you have the power to overcome fear!”). There’s precious little sense of us learning about the universe with Hal Jordan or getting more involved with his character that way – instead, the piecemeal screenplay is just a collection of things that happen, leading up to Hal discovering his inner awesomeness (and, as a footnote, that it’s better to be nice than an arrogant asshat).

Green Lantern 2011 Oa Ryan Reynolds Movie WallpaperThere’s a whole heap of exciting stories to be told in the Green Lantern universe, but the film seems to be terrified to tell any of them for fear of busting the budget. It doesn’t help that by cranking up audience expectations of the footage depicting the Green Lantern Corps’ home planet of Oa (which has basically been the highlight of the publicity campaign, while the far more integral central relationship between Hal and ex-girlfriend Carol Ferris is barely featured in the trailers at all) the film ended up shooting itself in the foot. Yes, the Oa scenes do feature some spectacular moments and memorable characters (most notably the Geoffrey Rush-voiced Tomar-Re, who’s the highlight of the entire movie), and it is the point where the film does finally hit the right note of lurid SF action – but it’s all over within ten minutes, and the rest of the film feels like a let-down. After the colour and variety of the Green Lantern Corp’s home planet, the last thing we want is to be chucked back onto Earth for lots of scenes of Hal Jordan experiencing Olympian levels of angst and more lumpen villainy from the deeply unimpressive adversary Hector Hammond (Peter Sarsgaard), who comes over as more of a slightly annoying distraction than an intimidating threat in his own right (while the film’s ‘main’ villain – a floating CGI head with massive cloud tentacles – barely even registers as a convincing threat until virtually the end of the film).

Green Lantern Ryan Reynolds 2011In terms of balancing spectacle, it’s the same problem that the original Michael Bay Transformers movie faced – how to cope with the fact that the budget won’t stretch to setting the entire film on Oa (or with the fact that, thanks to the CGI approach to the costume, every single shot of Reynolds in costume is an effects shot) – and while Bay’s solution was hardly brilliant (filling the film with clumsy racial stereotypes and John Turturro overacting), Green Lantern’s earthbound scenes aren’t exactly much better, frequently feeling like a rather limp and gag-free version of Nineties CG-fest The Mask – or, in one slightly unwise balcony-set scene, Disney’s Aladdin (where it wouldn’t have surprised me if the costumed Hal had immediately taken Carol Ferris for a flight and a rousing chorus of ‘A Whole New World’). The Oa scenes simply crank up the spectacle to a level the rest of the film (bar the climax) can’t hope to match, and it’s hard not to think that maybe (especially in the wake of Avatar, which took audiences to an alien planet for the whole film) leaving Oa for a sequel might have been a wiser move.

Naturally, this won’t stand – Hal has to go to Oa because ‘that’s how it happened in the comics’ – and while fidelity to the source material is usually used as a benchmark of quality for comic book adaptations, Green Lantern is another example to stand alongside Watchmen that sometimes throwing the comic onscreen note-for-note isn’t the best idea. While the film draws massively from the recent run overseen by comics writer Geoff Johns, Green Lantern itself has been around in one form or another since 1940 (with the Hal Jordan iteration of the mythos debuting in 1959), meaning that over the years it’s ended up as a rather odd mish-mash of different concepts from different decades, many of which sit rather weirdly together when thrown into live-action. Most notably, there’s the GL costume’s slightly ludicrous domino mask, which only really works in the scene where the film deliberately mocks it, along with the deeply silly Green Lantern Corps’ poetic oath (Would any modern screenwriter in their right mind attempt to pitch “Yeah! He’s a cop from space… and he also does poetry!”?), and the fact that one of the main characters (who also sports a not-in-any-way-villainous forties moustache and pointy eyebrows) is given the “Honest, there’s no chance of me turning evil” name of Sinestro.

Green Lantern Ryan Reynolds 2011The end result is an occasionally head-scratching pot-pourri of influences, and the film’s solution to this potential problem is to simply throw it all  onscreen and hope for the best. While it captures the general pacing and structure of a Geoff Johns comic well (even down to the exposition-heavy opening), all it proves is that the kind of pacing and storytelling that works in superhero comics often falls flat on the big screen. The film’s story simply consists of important character moments without any of the connective tissue that actually makes it feel like a movie. Things seem to just happen, characters are moved around with little to no logic (especially when Hal heroically bursts into a room at one point for absolutely no reason), plot arcs are introduced and then abandoned (such as Hal’s family, who are given a fairly major introduction in the first fifteen minutes and then never seen again), while even the mid-credits Marvel-style ‘teaser’ scene, obviously inserted to whet the appetite for a potential sequel, instead blows the film’s most interesting character arc out of the water and simply seems to happen because, well, that’s what happened in the comics.

Maybe with a different director, the film could have been sharper – after all, Martin Campbell is a really weird choice for a CGI-fest, with his background being in executing practical action on a grand scale in films like Goldeneye, The Mask of Zorro and Casino Royale. While he does pull off a couple of good-looking sequences, he simply can’t bring the film to life and fails to give it the sense of wonder and involvement it needs. But then, he’s saddled with a weak screenplay full of clunky and uninspired dialogue that any filmmaker probably would have struggled with. The cast largely do their best – after being apparently considered for every single superhero role going, Ryan Reynolds gives a confident lead performance, although he’s much better at the cocky arrogance than the mopey soul-searching, and Peter Sarsgaard makes a serious attempt to do something kooky with his villainous role, even though even he can’t make a low-rent telepath with gigantism into a convincing adversary.

There’s also excellent work from Mark Strong as Sinestro, although Blake Lively is rather flat and wooden as Carol Ferris, while both Angela Bassett and Tim Robbins are reduced to looking slightly embarrassed in extended cameos. Nobody’s exactly dreadful – Green Lantern isn’t interesting enough for that; it aims squarely in the middle of the road, and what we get is a perfunctory superhero origin, with all the character moments marked in triplicate for those not paying attention. There’s the potential for a good film here, but so much is lazily underdeveloped (like the conflict between Hal and Hector Hammond over Carol Ferris, which barely gets mentioned for half the movie before suddenly becoming a vital plot point) that once again, DC has been left in the dust by Marvel.

Ultimately, a live-action Green Lantern seems like a flawed prospect from the get-go – it’s a concept that would play much better in animation (reducing some of the budget problems, and enabling the ‘unlimited imagination’ of the ring constructs to really cut loose), and simply feels constrained by the limits of how much this kind of photo-real CG animation costs. An Incredibles-style CG cartoon could, in theory, be a brilliant idea, and the mix of tones in the GL mythos would play much better if it was slightly stylised, but of course, live-action is what the market demands, and that’s what it gets. Of course, a continuation of the franchise isn’t impossible, and it seems like Green Lantern will eventually turn a profit – but on the current form, it’ll have to do a hell of a lot better on its second movie if it isn’t simply going to be written off as yet another cinematic superhero misfire.

The Verdict: A superhero blockbuster that will leave fans of the comic delighted and everyone else wondering what the hell just happened, Green Lantern is not the death knell of superhero movies, or an absolute celluloid disaster. It’s just a misconceived and poorly executed romp that falls a long way short of equalling any of the decent and entertaining superhero flicks in the last ten years.

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