Movie Review: Troll Hunter (2010)

Cast: Otto Jespersen, Glenn Erland Tosterud, Johanna Mørck, Tomas Alf Larsen, Hans Morten Hansen ~ Writer: André Øvredal ~ Director: André Øvredal

Troll Hunter Movie Poster 2010 Trolljegeren[xrr rating=4/5]

Reviewer: Jehan Ranasinghe (aka @Maustallica)

The Low-Down: A triumph of filmmaking imagination on a shoestring budget, Troll Hunter may not be the deepest film in the world, but it displays more than enough creativity, craft and audacity to be a thoroughly entertaining romp.

What’s it About?: This “true” story alleges to be the recovered footage of a trio of Norwegian university students making a documentary about a man they suspect to be an illegal bear trapper. When they catch up to the presumed poacher, Hans (Otto Jespersen), they discover instead that he’s a professional troll hunter, tasked with keeping populations of the mythological creatures in check for the Norwegian government. Hans decides to allow the students to accompany him on his excursions and document his work – a decision that threatens to make their university film project rather more hazardous than they realise…

The Story: It’s been curious watching the development of the “found footage” filmmaking subgenre in the last decade or so. It was always inevitable after the phenomenal success of The Blair Witch Project that imitators would spring up in its wake, but it’s nevertheless been surprising just how mainstream this once revolutionary filmmaking style has become. From indie efforts like [REC] and Paranormal Activity to blockbusters such as Cloverfield, directors have been queuing up to embrace documentary-style concepts such as the shaky viewpoint, improvisational dialogue and to-camera monologues, rendering these ideas – groundbreaking in 1999 – as conventional and familiar as a fake-out scare or musical sting. This isn’t to say that all found footage movies post-Blair Witch have been worthless (though the quality has certainly been variable), but it can sometimes be difficult to recall exactly what made this genre seem so interesting in the first place.

Troll Hunter Movie Still 2010 Trolljegeren Otto JespersenThis is one of many reasons why writer/director André Øvredal’s Troll Hunter – originally released in its native Norway in 2010, but only now receiving its general UK cinema release – comes across as such a breath of fresh air. A gutsy, good-natured and endlessly creative work that works near-miracles with a tight budget, this is a film that evokes the Blair Witch spirit in all the right ways – and not just because it features long stretches of two guys and a girl running for their lives through a dark forest. Rather, it calls back to the same ideal of making something out of nothing and allowing the boundaries of low-cost filmmaking to act as a guide rather than a limitation, resulting in a movie with a delightfully homemade feel to accompany its pleasingly robust credentials as a cinematic thrill-ride.

One of the first things you’ll notice about Troll Hunter is this: it is exceptionally Norwegian. From its endless shots of wild, haunted landscapes to its constant references to local cultural trends, both ancient and modern, every part of the film’s identity is inextricably tied up with that of its home country. Of course, a Scandinavian flavour is no obstacle to international success these days, thanks to films such as Let the Right One In and The Girl with the Dragon Tattoo, but one does sometimes feel in the case of Troll Hunter that it’d probably be impossible to ever fully understand its full range of allusions without actually being Norwegian, or at least coming armed with a list of annotations.

But that matters little when the lore within the film that does translate does so with such effectiveness, most notably in the case of the trolls themselves. To create his creatures, Øvredal comprehensively raids the store of fairy and folk tale conventions, selecting and discarding iconic traits with equal glee. There’s no riddle-solving or fee-fi-fo-fumming involved with these trolls, concepts pooh-poohed as silly children’s stories by the characters; conversely, tropes such as bridge-dwelling, turning to stone in sunlight and sniffing out the blood of Christians are retained, rationalised with cheerfully pseudoscientific explanations and utilised as the basis for tense action set pieces. Øvredal shows equal opportunistic skill in turning contemporary Norwegian cultural touchstones to his film’s advantage – illegal bear hunting becomes a cover for the troll hunter’s activities and the country’s enormous power pylons become anti-troll defence systems, while a clip of Norway’s prime minister Jens Stoltenberg is amusingly deployed as an off-kilter punchline.

Troll Hunter Movie Still 2010 Trolljegeren Otto JespersenThroughout Troll Hunter flows the likeable sense of a team cobbling together the best film they can with the materials they have to hand, Blue Peter-style. This extends through to its cast, an amiable collection of young unknowns and Norwegian comedians who generally don’t excel, but nevertheless fulfil their roles more than adequately. The clear standout is Jespersen, the titular troll hunter himself, who makes for a compellingly gruff presence as he portrays Hans as a jaded civil servant who’s sick of years of low-paid, underappreciated work and filling in “slayed troll forms”. However, the most remarkable use of resources comes in terms of the film’s visual effects, which utilise a variety of intelligent techniques – smart lighting, evocative camera work, economical use of effects shots – to make a budget of $4 million go much further than you’d think possible. Granted, some of this is accomplished through misdirection, with rapid cuts tricking the brain into thinking it’s seen more than it really has, but you’d be churlish to complain about corner-cutting when the film reveals the Jotnar, its colossal 200-foot showpiece monster, which wouldn’t look out of place in a film with ten times the resources.

Troll Hunter Movie Still 2010 TrolljegerenIn fact, if there’s any major problem with Troll Hunter, it’s that its skill with individual elements of filmmaking technique sometimes exceeds the quality of the film itself. For all the ambition showed in its production, the final work is exceedingly simple, often to a fault; once the initial thrill of being introduced to the trolls has passed, it becomes clear that there isn’t a huge amount more than that going on, with light elements of satire about the oppressive Norwegian government playing second or third fiddle to enjoyable but shallow troll-battling thrills. Beyond the deliberately distant and enigmatic Hans, there also isn’t much in the way of character interest; the central trio don’t really get much development, with dramatic, tragic developments for the group being brushed off with disconcertingly little fanfare. One does feel that the film – with its desolate backdrops and its strangely sad, subdued monsters and protagonists – probably could have afforded to explore its melancholic overtones more deeply had it so chosen; that it doesn’t is a cause for slight disappointment.

Still, when a film gets as much right as Troll Hunter does, it’s exceedingly difficult to wish it anything other than success. It certainly deserves to make back its modest budget and achieve cult status, both inevitabilities once its English-language run is complete; it’ll also be interesting to watch the progress of the equally inevitable US remake, options for which have reportedly already been picked up by Chris Columbus’ production company 1492. Certainly, it’s hard to see how well this would work outside its Norwegian setting, or if its low-rent charms would translate across to a higher-budget production, but none of that should concern Øvredal and crew; however well or badly the remake fares, it shouldn’t take away from the success of their idiosyncratic and hugely charming effort.

The Verdict: It’s not big and it’s not massively clever, but Troll Hunter is everything you want from a cult creature feature; ingeniously made, blackly humorous and full of well-crafted thrills.

Comics Review: The DC New 52, Week 3 – Batman and Robin, Batwoman, Deathstroke, Demon Knights, Frankenstein: Agent of S.H.A.D.E., Green Lantern, Grifter, Legion Lost, Mister Terrific, Red Lanterns, Resurrection Man, Suicide Squad, Superboy

Reviewer: Saxon Bullock (aka @saxonb)

Batman and Robin 1 cover DC New 52 2011BATMAN AND ROBIN issue 1
Writer:
  Peter J. Tomasi ~ Artists: Patrick Gleason and Mick Grey ~ Price: $2.99 ~

[xrr rating=3/5]

The second of the main Bat-titles to shift back around to an all-Bruce-all-the-time approach, this opening issue from Peter J. Tomasi basically acts as a primer to set up the troubled Bruce/Damian relationship, being the first point where Batman’s ten-year-old son has officially teamed up with him as Robin (aside from the brief sequence back in Batman: The Return). There’s all the disagreement and the conflict you’d expect – for new readers, this is slick, efficient if not exactly incredible, with the added bizareness of a sequence where a public swimming pool seems to be conveniently mounted above a nuclear reactor. However, the Bruce/Damian dynamic doesn’t really generate anything but the most predictable of sparks – against Dick Grayson’s cheerier Batman, Damien was a brilliant, grumpy contrast, but here the result is two characters locked in an ever-increasing stoic grumpiness contest. Batman and Robin started out as a place for Grant Morrison’s wilder, cartoonier ideas – this is an okay start, but it could really do with establishing a slightly sharper identity.


Batwoman 1 cover JH Williams III DC New 52 coverBATWOMAN 
issue 1
Writer:
 J.H. Williams III, W. Haden Blackman ~ Artists: J.H. Williams III ~ Price: $2.99

[xrr rating=4.5/5]

Now, this is what you call a long wait. Delayed from launching early this year (and this after an acclaimed Detective Comics run that was held back time and time again), JH Williams III’s glorious interpretation of Batwoman is finally back in comic stores, and it’s been worth waiting for. No longer written by Greg Rucka, the script maybe lacks a little of the sharpness and edge, while Williams also sensibly doesn’t go too stylistically nuts in this issue, easing readers into the world of lesbian ex-marine turned vigilante Kathy Kane while also setting up some very intriguing questions. The story is well presented, and there’s some nice links to elsewhere in the DC Universe (especially in the appearence of Chase, one of the first characters Williams worked on at DC), but ultimately it’s the visuals that are the star, and the issue doesn’t disappoint. Quite a few of the DC relaunch titles don’t take enough chances visually, and Batwoman shows exactly what you can get away with when you’ve got an artist functioning at the top of his game.


Deathstroke 1 DC New 52 coverDEATHSTROKE 
issue 1
Writer:
  Kyle Higgins ~ Artists: Joe Bennett and Art Thiebert ~ Price: $2.99 ~

[xrr rating=2/5]

There’s plenty of titles in the DC New 52 that had me scratching my head as to why anyone would want them, and high on the list was this – a starring role for Deathstroke, aka Slade Wilson, the grizzled, eye-patch wearing assassin and mercenary who’s happy to leave a massive bodycount in his wake if it means the job gets done. There’s no shortage of attitude here, and the action’s presented with plenty of visual energy – unfortunately, the black humour is in very short supply, while Higgins’ script barely gives us any reason to actually care whether Wilson lives or dies. Another example of DC’s bizarre 90s nostalgia kick, Deathstroke isn’t dreadful, but is certainly lacking in anything but the most basic “look, we’re being really Edgy!” action.


Demon Knights 1 DC New 52 CoverDEMON KNIGHTS 
issue 1
Writer:
  Paul Cornell ~ Artists: Diogenes Neves and Oclair Albert ~ Price: $2.99 ~

[xrr rating=4.5/5]

Just when I was feeling like the relaunch wasn’t really succeeding in going anywhere that felt truly new, Paul Cornell comes along and restores my faith. Demon Knights is a blast, an energetic medieval action romp that introduces all of its characters with a brisk amount of energy, while also showcasing some promising bad guys and a seriously intriguing world. Set in the medieval era of the DC Universe, this is sword-and-sorcery territory populated by some of the weirder, more immortal DC characters like Madam Xanadu, Vandal Savage and Jason Blood (along with his demonic alter-ego, Etrigan the Demon), and this first arc is basically aimed as a lively pastiche of the Magnificent Seven, throwing our heroes together in a quiet little village under threat. There’s some interesting choices – like the fact that, at least for now, Etrigan isn’t speaking in rhyming verse – and like Justice League, this is one comic where DC’s general decision to concentrate on the visuals means that this is more of an ‘opening five minutes’ than a self-contained chapter in it’s own right – but that’s partly because Cornell sets things up so nicely that you’re already up for the next chapter the minute this one ends. I had my issues with Stormwatch’s first issue, but Demon Knights is fresh, funny, and certainly one of the most engaging DC relaunch titles yet.


Frankenstein Agent of S.H.A.D.E. 1 DC New 52 CoverFRANKENSTEIN: AGENT OF S.H.A.D.E. 
issue 1
Writer:
 Jeff Lemire ~ Artist:  Alberto Ponticelli ~ Price: $2.99 ~

[xrr rating=4/5]

Here, the DC Universe gets its own take on Hellboy – and following the appearence of the Shining Knight in Demon Knights, another character from Grant Morrison’s epic series of relaunches Seven Soldiers of Victory gets a starring role here. Setting up Victor Frankenstein’s tragic creation with his own team of ‘Creature Commandos’, this is lurid fun from Jeff Lemire that’s very different in tone from Animal Man. Alberto Ponticelli’s art gives the whole thing a very dark pulp feel, pulling of some excellent splash pages, and there’s enough lurid weirdness here to suggest that this dark adventure could head down some very promising roads.


Green Lantern 1 DC New 52 cover Sinestro Geoff JohnsGREEN LANTERN 
issue 1
Writer:
 Geoff Johns ~ Artist: Doug Mankhe and Christian Almy ~ Price: $2.99 ~

[xrr rating=3/5]

Out of all the DC relaunches, Green Lantern was always the one that was going to be touched the least – Geoff Johns is the current DC Comics golden boy, after all – and no surprises, Green Lantern 1 is the most perfunctory of all the first issues, making virtually no allowances for any readers jumping on. Admittedly, the setup is relatively intriguing – with Hal Jordan stuck on Earth and powerless, now that his Green Lantern ring has, for reasons unknown, chosen his arch-nemesis (and previous Yellow Lantern) Sinestro. Johns is always a reliable, no-nonsense writer and the art from Mankhe and Almy is as sharp and impressive as ever, but it would have been nice if this had felt a little more welcoming to new readers, and more of a genuine relaunch, rather than simply a pause in a story that’s been going a long time and won’t be stopping anytime soon.


Grifter 1 DC New 52 coverGRIFTER 
issue 1
Writer:
 Nathan Edmondson ~ Artist:  Cafu ~ Price: $2.99 ~

[xrr rating=2/5]

Weirdly enough, we’ve got two comics this week starring characters on the run pursued by mysterious (possibly demonic) forces that they barely comprehend, and this ongoing title starring a character previously from the Wildstorm team comic Wildcats is certainly the lesser of the two. As with Deathstroke, there’s an assumption that we’re just going to care about the lead character simply because he’s the lead character – Edmondson pulls off some good setpieces, and Cafu’s art is slickly executed without ever being remarkable, but the whole thing feels somewhat aimless. The central character at the moment is basically locked as a combination of Gambit from the X-Men and Sawyer from Lost, and this action adventure is going to have to have something major up its sleeve if it isn’t going to be the first of the New 52 to die a swift death.


Legion Lost 1 DC New 52 CoverLEGION LOST 
issue 1
Writer:
 Fabian Nicieza ~ Artist:  Pete Woods ~ Price: $2.99

[xrr rating=3.5/5]

There are plenty of people in the world who don’t have the faintest idea who the Legion of Super-Heroes are, and weirdly enough we get this spin-off title appearing before the main title itself. Here, a squad of characters from the 30th Century incarnation of the Legion get accidentally stranded in the present day, with plenty of problems to tackle- the biggest of which is the deadly virus that’s just been loosed onto the world. Nicieza does an efficient job in introducing the characters, while there are some entertaining setpieces and an enjoyably pulpy SF feel to the whole adventure. Along with some effective, well-executed art, this is one of the more promising middle-of-the-road DC titles.


Mister Terrific 1 DC New 52 CoverMISTER TERRIFIC 
issue 1
Writer:
 Eric Wallace ~ Artist: Gianluca Gugliotta ~ Price: $2.99

[xrr rating=4/5]

Here’s an example of a DC Comic actually getting it right, and making me interested in a character I knew virtually nothing about. With an emphasis on science that’s creative and fun, this introduces celebrity scientist Michael Holt (aka Mr. Terrific) well, bringing us up to date on his history while also throwing some serious threats in his path. Visually it’s well executed, with some excellent splash pages, and it’s hard not to feel that this is what the very lacklustre Green Arrow should have felt like. Giving us an intriguing central character and setting up a number of conflicts, there’s also the welcome appearence of DC character Karen Starr – who longtime DC readers will know better as the cleavage-tastic heroine Power Girl – and a cliffhanger that certainly sets the stakes high for issue 2.


Red Lanterns 1 DC New 52 CoverRED LANTERNS 
issue 1
Writer:
 Peter Milligan ~ Artists: Ed Benes and Rob Hunter ~ Price: $2.99 ~

[xrr rating=3.5/5]

The latest addition to the Green Lantern franchise is this somewhat inevitable ongoing starring the rage-fuelled Red Lanterns, and it benefits a lot from having ex-2000AD and longtime Vertigo writer Peter Milligan onboard. There’s a darkly grotesque feel to this, while Milligan sets up the character of Atrocitus in some effective ways, giving the audience a mix of well-written introspection and over-the-top violence (especially in the opening sequence, featuring the lethal Red Lantern cat Dex-Starr). It’s not without its moments of cheese, however, while the earthbound revenge plotline is (at least so far) a little bewildering, and the art goes for the cleavage-heavy cheesecake approach at every conceivable opportunity. Nevertheless, Milligan has at least set this up as a worthy addition to the already crowded GL franchise ranks, and looks to have plenty in store.


Resurrection Man 1 DC New 52 CoverRESURRECTION MAN 
issue 1
Writers:
 Dan Abnett and Andy Lanning ~ Artist:  Fernando Dagnino ~ Price: $2.99 ~

[xrr rating=4/5]

One of the most reliable writer teams out there, Abnett and Lanning always deliver well-crafted and entertaining comics – here, coming back to a character last seen in the Nineties, they’ve given us another entry in the darker and weirder edges of the DC Universe. Mitch Shelly, the man blessed/cursed to resurrect with a different superpower every time he dies makes for an interesting protagonist, and the whole atmosphere of dark brooding atmosphere pays off in spades. Dagnino’s art just amps up the darkness, pulling off a handful of nicely executed and inventive moments, Abnett and Lanning raise the tension and set up plenty of mysteries, and by the climax this is certainly looking like one of the more intriguing of DC’s ‘Dark’ family of titles.


Suicide Squad 1 DC New 52 Cover Harley QuinnSUICIDE SQUAD 
issue 1
Writer:
 Adam Glass ~ Artists: Marco Rudy ~ Price: $2.99

[xrr rating=2.5/5]

Any fans of Secret Six should look away now. This isn’t anywhere near as good as Gail Simone’s magnum opus of morally grey supervillains, while Harley Quinn’s new look is shameless exploitation for its own sake (as well as a shameless bid for the Arkham Asylum/Arkham City computer game geek crowd). Ultimately, writer Adam Glass does get a certain amount of fun out of this very, very old set-up – death-row criminals sent on near-suicidal missions with the vaguest chance of redeeming themselves – and also pulls off an ending that’s certainly attention-grabbing. Unfortunately, this is also so deliberately, self-consciously edgy it’s almost painful to read at times, and does feel like a collection of most of superhero comics’s worst excesses wrapped up in one rather worrying parcel.


Superboy 1 DC New 52 CoverSUPERBOY 
issue 1
Writer:
 Scott Lobdell ~ Artists: R.B. Silva and Rob Lean ~ Price: $2.99

[xrr rating=4/5]

A pleasant surprise, this, as we get a setup for this new iteration of the Superboy character that’s similar to the previous history (he’s still a clone with some of Superman’s DNA) but also adds in plenty of themes from Flashpoint’s Project Superman miniseries. A surprisingly dense and well-crafted script takes us through some engaging drama, contrasting Superboy’s gradual discoveries about the world via his ‘education’ with the corporate shenanigans and skullduggery going on around him. On top of this, there’s some excellent, clean-lined art from R.B. Silva (the recent Jimmy Olsen special) and Rob Lean, giving this a bright and colourful feel that’s pleasently different from some of the darker, murkier, more Jim Lee-influenced titles to be found elsewhere. A satisfying set-up, this only really runs into problems with an ending that links directly to Teen Titans – a comic with isn’t out yet, meaning the final page might be a bit confusing to those not in the know. However, this is an efficiently executed superhero comic that hints at some interesting stories to come.

Previous DC New 52 Reviews:

The DC New 52, Week 2: Action Comics, Animal Man, Batgirl, Batwing, Detective Comics, Green Arrow, Hawk and Dove, Justice League International, Men of War, O.M.A.C., Static Shock, Stormwatch, Swamp Thing

The DC New 52, Week 1: Justice League

 

 

TV Review: Doctor Who S6 E09 – ‘Night Terrors’

Cast: Matt Smith, Karen Gillen, Arthur Darvill, Daniel Mays, Jamie Oram, Emma Cunliffe ~ Writer: Mark Gatiss ~ Director: Richard Clark ~ Year: 2011

Doctor Who S6 E09 Night Terrors promo pic Matt Smith Daniel Mays

[xrr rating=3/5]

The Low-Down: After the time-warping loopiness of ‘Let’s Kill Hitler’, something calmer and more traditional – ‘Night Terrors’ has plenty of flaws, but sharp dialogue, strong atmosphere and another great performance from Matt Smith all steer this episode through to a fine conclusion.

What’s it About?: Summoned by an unexpected call via the Psychic Paper, the TARDIS crew find themselves visiting a dreary tower block, where a young boy is living in a state of permanent fear. Eight-year-old George is convinced that there are monsters lurking in his cupboard, waiting to claim him – and the Doctor is soon discovering that he’s frighteningly correct…

The Story: (WARNING: As with most of my Doctor Who reviews, the following contains a hefty load of spoilers…)

It’s not exactly a surprise that an episode like ‘Night Terrors’ has happened on Steven Moffat’s watch – no other New Who writer has been quite so dedicated to exploring childhood fears in such a specific way, and the only real surprise is that it doesn’t come from Moffat, instead being the fourth New Who episode to be written by prolific actor/writer Mark Gatiss. Considering Gatiss’ run on the show has been a bit on the inconsistent side (going from the quality of ‘The Unquiet Dead’ in S1 to the rushed pacing and garbled storytelling of ‘Victory of the Daleks’ in S5), it would have been easy to be concerned about this episode – but while Night Terrors is far better than his Season 5 outing (or the rather weak S2 episode ‘The Idiot’s Lantern’), it’s a curiously quiet and simple episode that settles for being solid rather than memorable.

Weirdly enough, ‘Night Terrors’ is also a semi-flashback to New Who’s history, with a council estate setting that’s like the grungier, less welcoming flipside to the Powell Estate where this latest incarnation of the show spent so much time.  Considering how integral this kind of location used to be to the make-up of the show (especially in S2, where I occasionally felt like Who had transformed into a tour of Council Estates through the ages), it’s a refreshing jolt to find that for Amy and Rory, this is an unusual sight to find on the other side of the TARDIS doors, and shows exactly how much the show has spread its storytelling wings in the last few years.

Of course, much of this grunginess plays into the story of George’s fears (especially Andrew Tiernan as the bullying landlord), and the direction tries as hard as possible to amp up the menace, especially once the action arrives in the shadowy corridors of the dollhouse. It’s been a while since Who has tried this hard to be deliberately spooky, delivering the kind of safe-yet-unsettling child-friendly scares that the programme specialises in (especially in the Jan Svankmajer-inspired scene where the landlord is transformed into a doll), but if there’s an ultimate flaw in ‘Night Terrors’, it’s that it’s a little too deliberate and literal. The story itself is enjoyably presented but surprisingly simple – in a way, the simplicity is a relief after the convoluted histrionics of ‘Let’s Kill Hitler’, but it ends up feeling like such a purposeful exercise in fear that there’s very little to it.

We’re on very literal ground here – plenty of Moffat’s scares in the past have been based on the idea that the monsters children are scared of are real (whether it’s shadows, the creatures under the bed, or something you glimpse out of the corner of your eye), so it’s not exactly a surprise when it turns out that George’s ‘monsters’ are very real. Who works best with layered storytelling, especially when it’s undercutting expectation, and while the “She can’t have kids!” is a tremendously effective revelation, most of the episode runs along very traditional, well-telegraphed lines. It’s a ghost train (a phrase Moffat’s used to describe this whole season), but one that never really feels in danger of being more than an entertainingly spooky spectacle. The mishappen dolls are creepy – but without a specific reason for them to be stalking the corridors of the dollhouse (other than “Well, dolls are creepy”) they’re a surface threat to drive the story, and not much else. (There’s also the simple fact that this is basically a standalone episode with no mention of the overall arc (aside from the slightly clumsy end shot) – it’s because ‘Night Terrors’ was moved from the episode 3 slot, replaced by ‘The Curse of the Black Spot’, but it does end up feeling weird that the seismic revelations of ‘Let’s Kill Hitler’ don’t get any reference at all.)

At the least, the emotional pay-off of the story genuinely works. Once again, we have an episode climax revolving around a father and son bonding where one of them isn’t what they seem, but thankfully this is much more effective than the similar sequence in ‘The Almost People’. It’s a very New Who case of ‘love conquers all’, but one which doesn’t feel like a cheat, partly because the simplicity of the story keeps the focus on the characters. There’s also, of course, the subtext (which I didn’t spot, admittedly, instead first reading it in Adam Roberts’ great review of the episode here and then thinking “Oh, of course…”) that’s possibly the most subtle and effective use of what sometimes gets stupidly referred to as ‘the Gay Agenda’. In short, George is a kid who’s different (but doesn’t quite understand why), and that difference terrifies him to the extent of convincing himself his parents are going to reject him, and it’s only when his father finds out the truth and tells him that he loves him anyway that the crisis in George’s head is resolved. Add to that the fact that he’s hiding everything that scares him in the cupboard/closet (and the presence of a dollhouse, hidden away), and it’s amazing how blatant yet effective the subtext manages to be, hiding in plain sight and not battering the audience over the head with its own significance.

Ultimately, the episode works better as a spooky, dream-like psychodrama that the lead characters just happen to have wandered into, than as the scary thrill-ride it occasionally seems to want to be. There are some nice visual nods to Terry Gilliam’s cult classic kids adventure Time Bandits, while the support performances ride that New Who line between earnest, effective and a little too cartoony. Daniel Mays is mostly excellent with only a couple of weak moments, Jamie Oram does a pretty good job of maintaining a near-constant level of wide-eyed fear throughout the entire episode, and Andrew Tiernan yet again proves he’s the go-to guy for heavy-set and menacing villains.

It’s the leads who really make this episode, however. The kookiness of the Doctor/Amy/Rory team can feel overwhelming in an episode like ‘Let’s Kill Hitler’, and yet here it livens the episode up (with even Amy and Rory feeling slightly alien and out-of-place in this setting), adding colour to the downbeat and grungy world of the council estate. More than anything else, though, Night Terrors once again proves that Matt Smith makes a downright fascinating Doctor, and is arguably at his best when he’s got a relatively mundane setting to play against. There’s something tremendously endearing about the way the Doctor wanders into the lives of George and his father, and Smith controls the leaps from comedy to drama with commendable skill (especially in the “You see these eyes? They’re old eyes” speech). Combined with some great one-liners and enjoyable physical comedy, Smith raises ‘Night Terrors’ up by several degrees, and leaves it as a fun and entertaining episode that’s certainly ahead of this season’s weaker moments, but isn’t likely to linger in the memory.

The Verdict: A solid, modestly enjoyable episode that acts as a good counterpoint to ‘Let’s Kill Hitler’, this isn’t Doctor Who at it’s strongest (and does feature a couple of clunky moments, like the unconvincing ‘dragged into the cupboard’ sequence), but a combination of strong dialogue, charm and an effective emotional through-line leaves ‘Night Terrors’ as a quiet but satisfying example of Who storytelling.

Previous Doctor Who Season 6 Reviews:

S6 E08 – ‘Let’s Kill Hitler’

S6 Eo7 – ‘A Good Man Goes to War’

S6 E05/E06 – ‘The Rebel Flesh’ / ‘The Almost People’

S6 E04 – ‘The Doctor’s Wife’

S6 E03 – ‘The Curse of the Black Spot’

S6 E02 – ‘Day of the Moon’

S6 E01 – ‘The Impossible Astronaut’

Comics Review: The Week in Comics (7/9/2011): Casanova – Avaritia 1, Morning Glories 12

Reviewer: Saxon Bullock (aka @saxonb)

Casanova Avaritia 1 cover art Matt Fraction Gabriel BaCASANOVA – AVARITIA issue 1
Writer: Matt Fraction ~ Artist: Gabriel Ba ~ Publisher: Icon

[xrr rating=4/5]

It’s been a long time coming. Fast becoming known as the ‘Velvet Underground’ of indie comics, Casanova is a sprawling, wild and deeply bizarre mix of sci-fi and demented spy thriller that built up a major following when it was first published in a stripped-down, adventurously cheap ‘two-colour’ format back in the mid 2000s. Now, following a full-colour reprint of the first two series, we’ve now got the first brand new Casanova material in years… and it’s unsurprisingly tricky. Matt Fraction’s since risen to fame as one of the biggest new writers at Marvel (especially for his work on The Invincible Iron Man), but Casanova is something different, and weirdly personal in spite of its seemingly too-cool-for-school mix of spies, sex and alternate universes. Everyone involved in Casanova has moved on in one way or another during the ‘hiatus’, so it’s no surprise that this feels different – for a start, we have an uninterrupted 32 page chapter (which also means the price has gone up to $4.99 an issue), and also the storytelling is a little bigger, and not quite as fiercely compressed as before. That isn’t to say Fraction and his team aren’t still experimenting like crazy – there’s a dizzying whirl of techniques here, including seventies-style freeze frame captions, genuinely effective thought balloons, and sixteen different alternate universes on a single page. But with the story much darker, as Casanova finds himself stuck annihilating realities under orders from his ‘father’ (only to then discover something much more significant), this isn’t quite the full-on, no-holds-barred explosion of pure comics that Casanova has managed before. New arc, new theme, new style – I may have been ever-so-slightly disappointed with the first instalment of Avaritia, but I’m willing to give Fraction the benefit of the doubt and settle in for what’s sure to be a wild and unpredictable journey.

Morning Glories 12 cover art Nick Spencer Joe Eisma Rodin EsquejoMORNING GLORIES issue 12
Writer: Nick Spencer ~ Artist: Joe Eisma ~ Publisher: Image

[xrr rating=2.5/5]

Oh, Morning Glories. You had me. You really did. I was buckled in for the ride – the first six issues hooked me with their mix of Lost, The Prisoner, and the early (best) years of Buffy the Vampire Slayer. You even had Nick Spencer, one of the most promising writers out there, and the man reponsible for the Jimmy Olsen special that was, frankly, close to being the comic of the year. So why exactly did I end reading issue 12 of Morning Glories by deciding that 12 issues, frankly, was quite enough? Honestly, it’s because the second six-issue helping (I hesitate to call it an ‘arc’) started really well, but has ended up leeching all the momentum out of the story. The concept of doing character-centric issues is a good one – it’s very Lost, and it should have given us time to get to know our characters. And it did, in a manner of speaking – but Spencer’s decision to pile mystery on top of mystery has ended up with lots and lots of intrigue, but a glacial storytelling pace that feels like it’s going nowhere.

Added to which, most of the mysteries haven’t been followed up on in the slightest, meaning it’s been rather like reading six issue ones in a row, and I’ve gotten fed up of waiting for the story to start. Lost-style longform storytelling is risky in a monthly comic book format, because you’ve got to give the audience enough meat to feel like they’ve gotten their money’s worth, and with Morning Glories it’s as if I’ve been buying 22 pages of tease for the past few months. Even issue 12 (which features some strong moments, seriously intriguing reveals and a couple of big revelations) still manages to introduce another new character and a whole selection of other things we don’t have answers for, and the results are more frustrating than entertaining. Added to this, there’s Spencer’s occasional moments of dialogue clunk, particularly when someone decides to say something significant in bold and italics for extra emphasis in case we hadn’t gotten the message that this was important… and then there’s the art. I’ve given artist Joe Eisma twelve issues to convince me, and his line-heavy, slightly bare style simply hasn’t won me over, while it’d be nice if he could draw more than one female character (Scarlet) who doesn’t have the same face as everybody else. It’s a real shame – Morning Glories has tons of potential, and properly entertained me for its first six issues, but right now I’m leaving this high school thriller to it. I’ll check in once the third arc is out in trade, but for now, Morning Glories is on its own.

 

Comics Review: The DC New 52, Week 2 – Action Comics, Animal Man, Batgirl, Batwing, Detective Comics, Green Arrow, Hawk and Dove, Justice League International, Men of War, O.M.A.C., Static Shock, Stormwatch, Swamp Thing

Reviewer: Saxon Bullock (aka @saxonb)

Action Comics 1 New 52 Rags Morales Grant MorrisonACTION COMICS issue 1
Writer:
 Grant Morrison ~ Artists: Rags Morales ~ Price: $3.99 ~

[xrr rating=4.5/5]

A manic, hyper-energised rush of a comic, this is Grant Morrison in full-on superhero blockbuster mode, and certainly one of the most outright entertaining comics of the New 52 so far. Action Comics is also a take on Superman that hasn’t really be seen since the early 1940s – the Man of Steel as a young bruiser and social crusader, standing up to the corrupt in Metropolis while also trying to figure out his gradually growing powers (this is a Superman who hasn’t mastered flight as yet). Simultaneously modern and retro, this is lively comic-book storytelling that throws in plenty of wit and some glorious in-jokes (like the Smallville-referencing “Somebody, SAVE ME!” dialogue on the first major splash page), while also being the best Superman comic in a very long time. Superman was the one piece of the DCU that needed an update more than anyone else, and so far it looks like this relatively radical take is absolutely going to pay off.

Animal Man 1 Jeff Lemire Travel Forman DC New 52ANIMAL MAN issue 1
Writer:
 Jeff Lemire ~ Artist: Travel Foreman ~ Price: $2.99

[xrr rating=3.5/5]

Starting off with a pretty daring opening page (an interview with the character, presented as a wall of text), Animal Man is one of the more adventurous new DC titles, which perfectly fits with the title’s more adventurous and experimental history. This is much more in the realm of the Vertigo era of Animal Man than the self-referential Grant Morrison era, and while Buddy Baker may be a very grounded example of a superhero (especially since he’s one of the few allowed a proper family), this story’s obviously going to be pushing him in some seriously bizarre directions. Jeff Lemire’s script is atmospheric and well-executed – the art, on the other hand, will take some getting used to, feeling more at ease with the weirder elements than it does with the traditional dialogue (especially with the occasional distorted faces). Nevertheless, it does start off the weirder edges of the new DC Universe, as well as hinting at some deeply disturbing stuff to come…


Batgirl 1 cover Adam Hughes Gail Simone DC New 52BATGIRL 
issue 1
Writer:
 Gail Simone ~ Artist: Ardian Syaf and Vicente Cifuentes ~ Price: $2.99

[xrr rating=4/5]

This was the one real problem I had with the new DC setup – the fact that they were bringing the previously paralysed Barbara Gordon, who’d spent years as computer info-expert Oracle, back as Batgirl – but trust Gail Simone, one of the best and most consistent mainstream superhero writers, to dispel all my fears. Batgirl #1 is a really sharp, well-executed comic, and Simone gives Barbara a very distinctive voice that’s a mixture of cocky adventurousness and genuinely understandable fear. The previous history of Batgirl (and especially the attack from the Joker which caused her paralysis) is an integral part of  the story, and Simone packs this full of value, with good character moments and strong storytelling. It’s occasionally let down by a couple of moments of awkward visuals, but otherwise this is damn good fun and one of the highlights of the new DC Universe so far.


Batwing 1 DC New 52 cover art Judd Winick BatmanBATWING 
issue 1
Writer:
 Judd Winick ~ Artist: Ben Oliver ~ Price: $2.99

[xrr rating=2/5]

A pretty new character briefly introduced in recent issues of Batman Incorporated, the idea of an African spin on Batman is certainly interesting, but Batwing doesn’t quite manage to make it all work. Judd Winick’s script does pull off a couple of well-played moments, and there’s fragments of a good story here (along with a promising central character), but the cliffhanger comes at a very odd moment, and there’s a slight overreliance on gory shock tactics. Plus, the art may have plenty of texture and atmosphere, but it also manages to completely leave out any backgrounds, meaning this is an African-set comic where we never actually get to see Africa. Combine that with massive panels populated by tiny word baloons, and Batwing ends up as a very threadbare, empty-feeling comic that’s over before it’s properly begun.


Detective Comics 1 DC New 52 Tony S. DanielDETECTIVE COMICS 
issue 1
Writer:
 Tony S. Daniel ~ Artist: Tony S. Daniel and Ryan Winn ~ Price: $2.99

[xrr rating=4/5]

I’d heard mixed things about Tony Daniel (or, as he now likes to call himself, Tony Salvador Daniel) and his previous run writing and drawing Batman, but this first issue of the relaunched Detective Comics (which, like Action Comics, renumbers a title that had previously been going uninterrupted for over 70 years) is surprisingly good stuff. There’s a lot here that’s traditional and expected – anyone wanting a gritty tale of Batman on the streets of Gotham battling a grotesquely violent Joker will find plenty to enjoy, while also setting up the new Gotham-based status quo in a brisk fashion. Daniel’s take on the Joker is good without being classic, but it’s all well-executed, muscular superhero comics – until we get to the ending, which is an absolute, out-of-nowhere “Did they seriously just do that?” moment. One of the most enjoyable things about monthly comics are when they get the cliffhangers right, with endings that simply demand that you read the next instalment, and Detective Comics – a title I wasn’t even expecting to be that good – has made me seriously keen to discover what happens next…


Green Arrow 1 DC New 52 cover artGREEN ARROW 
issue 1
Writer:
 J.T. Krul ~ Artist: Dan Jurgens and George Perez ~ Price: $2.99

[xrr rating=1.5/5]

Oh dear. Remixing Green Arrow as a freewheeling corporate tycoon who moonlights as a Robin Hood-style vigilante is a fun idea, but did it have to feel quite so much like the pilot episode to a rather poor superhero TV series circa 1987? A combination of weak dialogue and the ultra-traditional art of Dan Jurgens and George Perez leaves this whole issue feeling rather lifeless, and propped up with the tired device of superheroes fighting supervillains simply for the sake of it. A couple of good moments and some funky trick arrows doesn’t make a decent comic, and Green Arrow feels locked in the past rather than something that should have been looking to the future.

Hawk and Dove 1 DC New 52 Cover art Rob LiefeldHAWK AND DOVE issue 1
Writer:
 Sterling Gates ~ Artist: Rob Liefeld ~ Price: $2.99

[xrr rating=2.5/5]

Speaking of the past… we have the return of Rob Liefeld, the comic artist superstar with the ‘questionable’ attitude to anatomy, who bestrode the Nineties comics world like a colossus (or, at least, a colossus who really didn’t like to draw character’s feet). Hawk & Dove, following the adventures of (believe it or not) the Avatars of War and Peace, is a comic that’s so ridiculously Nineties it should come with a health warning. There’s plenty of energy here, alongside some absurdly overblown melodrama (and the expected moments of weird, impossible anatomy), but this is certainly one bit of the relaunch that isn’t aiming at anyone but longtime comics fanboys. I certainly can’t think of anyone else who’ll get anything out of such a ridiculous, over-the-top and dated concept – despite a couple of mildly exciting sequences, this one doesn’t really get out of first gear.


Justice League International 1 DC New 52 Cover Art Dan JurgensJUSTICE LEAGUE INTERNATIONAL 
issue 1
Writer:
 Dan Jurgens ~ Artist: Aaron Lopresti and Matt Ryan ~ Price: $2.99

[xrr rating=4/5]

Another fanboy-aimed title, this DC adventure aims to recapture the spirit of the more comedy-oriented JLI, and goes about its business with an enjoyable sense of fun. Justice League International is the first of the mainstream ‘middle-of-the-road’ DC titles to actually feel like it’s working, bringing together a team of mismatched characters to tackle international threats to the globe (and doing it a lot more briskly and more enjoyably than Geoff Johns’ Justice League). Dan Jurgens is a very old-fashioned writer, but this gets the mix just about right, and the end result is a comic that’s in no way exceptional, but which delivers enough old school fun and entertainment that the reader doesn’t really mind.

Men of War 1 DC New 52 cover artMEN OF WAR issue 1
Writer:
 Ivan Brandon ~ Artist: Tom Derenick ~ Price: $2.99

[xrr rating=2.5/5]

An interesting idea – the life of traditional soldiers in the DC Universe – gets an execution that doesn’t always live up to its potential. Essentially an update of the classic, long-running 1940s -set Sgt. Rock comics (here starring Rock’s grandson), Men of War pulls off some very strong moments, especially the way it captures superheroes as a dangerously lethal force-of-nature. Trouble is, the visual storytelling is sometimes a little stiff and the art doesn’t always have the life it needs. It also doesn’t help that the back-up strip (a completely non-genre war story, so far) is, despite being shorter, a lot stronger and more effective. It’s good to see DC trying a variety of styles and executions, but unless this improves drastically, I can’t see it living very long.


O.M.A.C. 1 DC New 52 cover art Keith GiffenO.M.A.C. 
issue 1
Writer:
 Dan Didio and Keith Giffen ~ Artist: Keith Giffen and Scott Koblish ~ Price: $2.99

[xrr rating=5/5]

Oh yes. Deliriously nutty, colourful and intensely visual, O.M.A.C. is the most deliberate pastiche to Jack Kirby that I’ve seen for a while, and is also a tremendous amount of fun. Perfectly capturing the Kirby mix of energy, fizz and out-of-nowhere strangeness, this updated, retooled version of the O.M.A.C. concept packs in a tremendous amount of action, while the art (by both Giffen and DiDio) pulls off ludicrous visuals with tremendous style. It’s hard to know what non Kirby-fans will think of this, but the mix of sheer comic book pizzazz is so giddy that hopefully others will be swept along by O.M.A.C.’s infectiously lurid insanity. One of the most deliberately loopy of the new DC titles, and also one of the most enjoyable, O.M.A.C. is a must-read for any lovers of comic-book strangeness.

Static Shock 1 DC New 52 cover artSTATIC SHOCK issue 1
Writer:
 Scott McDaniel and John Rozum ~ Artist: Scott McDaniel, Jonathan Glapion, LaBeau Underwood ~ Price: $2.99

[xrr rating=2.5/5]

Originally part of the ‘Milestone’ universe created by the late Dwayne McDuffie, in Static Shock we basically have a fun, lively if not-exactly-revolutionary Spider-Man-style teen comic, with art that’s tremendously energetic but doesn’t always keep things coherent. The story throws in some fun setups, and once we get into the second half of the issue things start to pull together. However, the whole thing once again feels very Nineties in approach and execution, and while the central character does pull off some fun and charming moments, overall Static Shock doesn’t escape the feeling that we’ve seen all this before.

Stormwatch 1 DC New 52 Cover Art Paul Cornell Miguel Sepulveda Apollo MidnighterSTORMWATCH issue 1
Writer:
 Paul Cornell ~ Artist: Miguel Sepulveda ~ Price: $2.99

[xrr rating=3.5/5]

This was always going to be tricky – a relaunch of a long-running, well-known title that essentially launched Warren Ellis’ career, and which takes the controversial core team from Wildstorm comics (better known as the Authority) and drops them down in the DC Universe. Considering that two members of this team are, essentially, a gay version of both Superman and Batman (here known as Apollo and the Midnighter), this was certainly a risky and intriguing move by DC, and what we get is Stormwatch, a comic that’s big, bold and energetic, even if it (understandably) can’t live up to the title’s long, complicated and controversy-heavy history. For newcomers, Stormwatch are the people in the shadows, who’ve been looking after the DC Universe for much longer than these newly arrived cape-wearing wannabes, and Cornell pulls off some great cinematic moments here, while introducing a bizarre and intriguing threat. The character interplay is well-executed and often fun, but it’s also sometimes dragged down by Sepulveda’s art, which feels a little too stiff and doesn’t give the story the right level of visual impact (especially in the final splash page). There’s room for growth and improvement, but this is a promising beginning…

Swamp Thing 1 DC New 52 Cover Art Scott Snyder Yanick PaquetteSWAMP THING issue 1
Writer:
 Scott Snyder ~ Artist: Yanick Paquette ~ Price: $2.99

[xrr rating=5/5]

One of the most visually impressive of all the DC Universe titles, Swamp Thing also sees writer Scott Snyder taking on a difficult character who’s seen multiple versions and relaunches (most famously, in a classic run by Alan Moore that essentially redefined what mainstream comics can do), and finding a unique take that has its own sense of identity and purpose. Snyder’s execution here is pretty much faultless, giving us strong characterisation and some graphically nasty horror, while also placing this new version of Swamp Thing firmly down in the DC Universe, with the sequences featuring Superman being among the issue’s best. Matched brilliantly by Yanick Paquette’s gorgeous, textured artwork, this is atmospheric dark fantasy that’s stylishly mounted and brilliantly done, pointing in some very intriguing directions. It’s hard to say if Snyder’s run is going to live up to this character’s very weighty history, but he’s certainly off to an excellent start.

 

Previous Reviews:

The DC New 52, Week 1: Justice League

Comics Review: The Week in Comics (31/08/11) – Flashpoint #5, Locke and Key: Clockworks #2, Secret Avengers #16, Angel & Faith #1

Reviewer: Saxon Bullock (aka @saxonb)

Flashpoint 5 cover Andy Kubert Geoff JohnsFLASHPOINT issue 5
Writer: Geoff Johns ~ Artist: Andy Kubert ~ Publisher: DC Comics

Hard as it is to believe, there were other comics than Justice League #1 published this week – like Flashpoint #5, the finale to the timeline-altering crossover miniseries which has never quite managed to be as interesting as all the tie-in Elseworld-style action going on around it. Naturally, it all comes down to family, and Geoff Johns ends the story in a way that will surprise nobody who’s ever seen a ‘Dangers of altering time’ tale, but does at least provide the right levels of colourful melodrama. It’s an average comic that doesn’t really deserve the weight of being the final comic published by DC as part of the ‘regular’ universe (although the big change happens here) – Flashpoint #5 isn’t actually bad, but it also isn’t quite the world-shattering conclusion that we might have expected, even if the often-used promise that ‘things will never be the same again’ does at least seem to be partially true now…

[xrr rating=3/5]

locke and key clockworks issue 2 gabriel rodriguez joe hillLOCKE AND KEY: CLOCKWORKS issue 2
Writer: Joe Hill ~ Artists: Gabriel Rodriguez ~ Publisher: IDW Comics

Another Locke and Key issue, another home run, and another example of what’s probably the most consistent and inventive comic currently being published. It’s a kooky, deliriously twisted mix of dark fantasy, emotional drama and outright horror that’s continuing to excel – this is one of the quieter instalments, but one which builds to a powerful finale, as Hill starts pulling all the storytelling strands together. There’s still time for some gorgeous visual moments and off-kilter wit, while one particular revelation arrives a hell of lot sooner than I expected. There’s only ten issues of the overall story left following this, and while I don’t know where Hill is taking the characters, I’m sure it’s going to be (a) traumatic and (b) unmissable.

[xrr rating=5/5]

Secret Avengers 16 cover John Cassady Warren Ellis Jamie McKelvieSECRET AVENGERS issue 16
Writer: Warren Ellis ~ Artists: Jamie McKelvie, Matthew Wilson ~ Publisher: Marvel

Now, that’s the kind of creative team that gets me reading a comic simply to see what they’ll do, and it doesn’t disappoint. Ellis does fast, whip-smart action combined with sarcastic one-liners better than anyone, and combine that with Jamie McKelvie’s clean, crisp artwork and you’ve got a witty, wild and hugely entertaining romp. Okay, I barely had an idea of what had gone before in the series (which follows Steve Rogers and various other characters on ‘black ops’-style missions), but by the end of it I was having so much fun that I didn’t care. Worth it, simply for lines like: “Relax. I’m too borderline psychotic to feel pain.”

[xrr rating=4/5]

Angel and Faith cover issue 1 Christos Gage Rebekah Isaacs Joss WhedonANGEL & FAITH issue 1
Writer:
Christos Gage ~ Artist: Rebekah Isaacs ~ Publisher: Dark Horse

Biggest surprise of the week was how much I enjoyed this – the first issue in the next phase of Buffy the Vampire Slayer’s comics-bound afterlife. The 40-issue long Buffy Season 8 was fun in parts, but arguably got out of control and certainly went on a bit too long; now that Dark Horse has the rights to Angel back from IDW comics, they’re now going to be running parallel series dealing with the new Buffyverse reality, where the world’s been sealed off from magic (thanks to Buffy’s actions at the end of season 8), and where Angel is now having to deal with the repercussions of his actions as Twilight, including the murder (while he was possessed) of longtime character and ex-Watcher Rupert Giles. Briskly written, entertaining and packing a hell of a lot into its 22 pages, this is everything you’d want from a spin-off comic, while the art from Rebekah Isaacs carefully rides the line between cartoony and capturing decent likenesses of the cast. It’s no classic, but it does look like this latest arrival from the Buffyverse is going to be worth keeping up with…

Comics Review: The DC New 52, Week One – Justice League #1

Writer: Geoff Johns ~ Artists: Jim Lee, Scott Williams ~ Publisher: DC Comics ~
Price: $3.99 ~ Buy it in digital format from Comixology.com 

Justice League issue 1 Cover Jim Lee Geoff Johns New 52 DC Comics[xrr rating=3.5/5]

Reviewer: Saxon Bullock (aka @saxonb)

So – after all the hype, and all the build-up, it actually starts here. The ground-up remix of the New DC Universe has officially begun, and the comic that kicks it all off is Justice League issue 1 (one of only two comics published by DC last week, a ridiculously rare occurrence). The whole aim with this is to (except in a few cases) make the continuity accessible, and provide an easy jumping-on point for an entire superhero universe. People have been saying that it’s either going to save comics, or it’s the beginning of the end – either way, there’s an awful lot riding on this experiment, and Justice League is going to be one of the heavy-hitters of the new DCU, whether people love it or hate it.

And issue one? Well… it’s actually not bad, and rather enjoyable in places. Not being the world’s biggest fan of either writer Geoff Johns or artist Jim Lee (who, at the moment, are basically the two biggest names at DC Comics), I knew from the start I was unlikely to love Justice League. As it is, they’ve given this first issue a very cinematic feel – the visuals are sharp and well-crafted, and there’s some very nice imaginative touches (especially in the use of the Green Lantern ring constructs). This first arc of Justice League is going to be a ‘getting the team together’ story, especially since this story is set five years before the new ‘present’ of the DC Universe – this is a world where the first superhero, Superman, has only recently appeared (a story that’s going to start in next week’s Action Comics), so currently there’s a rather Marvel-style mix of wonder and fear about all these new costumed vigilantes that are popping up. So, we’re very much heading down a ‘heroes in a world that doesn’t trust them who need to find a way of working together for the common good’ path – we know pretty much where this road’s going to take us, it’s all about how good the journey’s going to be.

And so far, the journey looks like it’s going to be fun, if not quite remarkable. As one of DC’s core titles, this really does have to be an appeal-to-everyone blockbuster, so I wasn’t expecting narrative fireworks. Johns is a very reliable writer – he’s going to give you exactly what you expect (solid storytelling, a few well-placed dialogue zingers, some very literal plotting) and not much more. Here, he gives us Batman and Green Lantern on the run, going up against mysterious cybernetic aliens with a very specific (but shadowy) agenda, leading up to a cliffhanger which introduces us to the next member of the line-up.

That’s one of the biggest caveats for this comic’s approach – I can understand taking the slow-burn approach, especially in terms of decompressed storytelling and not overwhelming readers who possibly haven’t read a comic in a very long time. But it does feel might strange to pick up a Justice League comic with the whole team on the cover, and only have half of them show up in the story (one of whom, Vic Stone, hasn’t even been transformed into Cyborg yet). I get the principle of starting with your most recognisable heroes, but it does make things feel a little skewed.

Added to this, there’s the fact that while this does feel very modern and sharp, it’s very much going for a heavy visual feel, with lots of splash pages and minimal panels, meaning the end result does feel a bit sparse. This isn’t a self-contained chapter in the slightest – this is the equivalent of the first ten minutes of a summer blockbuster, and while general comics readers are perfectly happy with comics that are very clearly ‘written for trade’, I was hoping the new DCU would skew slightly more towards making the issues as satisfying as possible, considering that’s what DC are betting the farm on.

The other factor to the visuals is that this is one of the first comics I’ve seen where, for most of the pages, it feels very much structured to work digitally. The panels are laid out in a way that most of them will very comfortably fit on the iPhone/iPad screen – many of the pages are only made up of about three panels, laid out in a widescreen manner, and it looks good, but it does also mean that the comics storytelling isn’t especially adventurous, or even that exciting. The ‘panel by panel’ approach in digital does sometimes reduce the comics storytelling down to feeling like a slideshow, and that’s what the print version of Justice League occasionally feels like – a weird first step down a road where comics are thought out first for digital, and second for print. (It’s worrying to me, as a long-time comics fan, simply because it’d be very easy for even more comics storytelling devices to be ‘bred out’ of mainstream comics, in order so that they can fit better into the digital world, when it’s the adventurous and ‘do anything’ nature of comics that excites me about them).

But then, Justice League isn’t aimed at me. It’s aiming wide, and so far seems like an exciting, fun and engaging start to the DCU, if one that’s a long way from being revolutionary. There’s only a small level of cheesy dialogue, and there’s plenty of fun to be had in Johns’ take on Batman, as well as the general entertainment of watching them building a superhero universe from first principles. It ain’t a classic, and could have been a hell of a lot ballsier than it is, but Justice League #1 ain’t a bad start to this brave new world of superhero comics…

TV Review: Doctor Who S6 E08 – ‘Let’s Kill Hitler’

Cast: Matt Smith, Karen Gillen, Arthur Darvill, Alex Kingston, Albert Welling, Nina Toussaint-White ~ Writer: Steven Moffat ~ Director: Richard Senior ~ Year: 2011

Doctor Who Season 6 Let's Kill Hitler Matt Smith Karen Gillen Arthur Darvill

[xrr rating=2.5/5]

The Low-Down: You certainly can’t accuse Doctor Who of not coming back with a bang. ‘Let’s Kill Hitler’ is many things – fast-paced, imaginative, deeply nutty and at times very funny. The only thing it isn’t, though, is satisfying, and this latest batch of episodes looks set to continue being highly divisive…

What’s it About?: Months have gone by, but the Doctor still hasn’t succeeded in tracking down the missing Melody Pond, who’ll eventually grow up to become enigmatic archeologist River Song. Then, however, an encounter with one of Amy and Rory’s friends results in an unexpected trip to 1938 Berlin, and a confrontation with Adolf Hitler that’ll reveal some exceptionally bizarre truths…

The Story: (WARNING: As with most of my Doctor Who reviews, the following contains a hefty load of spoilers…)

As the credits rolled on ‘Let’s Kill Hitler’, I experienced a very unfamiliar feeling. I’d felt it before, quite a few times during Russell T. Davies’s run on Doctor Who, and I’ve already felt it often during Steven Moffat’s ambitious but far from perfect run on Who so far… but this was the first time I’d felt it following one of Moffat’s own episodes: actual, genuine, no-holds-barred disappointment.

Yes, despite the largely positive reception the episode seemed to get online (including some absolutely gushing reviews from people like SFX), I found myself scratching my head and actually realising “Oh dear, I don’t think I enjoyed that…” At first, I wasn’t even certain why – it’s not as if ‘Let’s Kill Hitler’ doesn’t feature a ton of fun and enjoyable elements, or that it isn’t also crammed to bursting with some genuinely excellent dialogue. There are daring concepts, imaginative touches, and at least one storytelling gambit which (despite earlier reservations) did impress the hell out of me. And yet, by the end of it I was perplexed, baffled, and ever-so-slightly vexxed, which certainly wasn’t the reaction I was looking for.

I suspect this is partly because, in going for his most deliberately comic episode ever, Moffat’s actually crafted the closest he’s ever managed to a genuine RTD crowd-pleasing episode – with all the flaws and annoyances that come with that concept. This is very much a “Look at all the STUFF!” episode that’s absolutely determined to batter the audience down with how entertaining it’s going to be, but also suffers from some wild tonal changes, occasionally clunky dialogue (especially from River Song) and a general feeling that we’re watching lots of fascinating ideas thrown together in a heap rather than an actual story. Moffat’s storytelling often revolves around finding interesting and unusual ways of wrong-footing the viewer and subverting expectations, but ‘Let’s Kill Hitler’ is so busy subverting expectations that it never seems to actually stand still long enough to engage as a story. Instead, of being a story, it’s a romp – a chance for the regulars to run around 1938 Berlin shouting at each other, without any real sense of progress or threat (except from the Teselector Antibodies – and, oh dear oh dear, whoever decided to do mechanical jellyfish tentacles should feel very apologetic, as the ‘menacing light-fitting’ attack was some of the least-impressive practical effects I’ve seen on New Who).

Of course, some of this is simply the weight of expectation, as well as the weight of the ongoing story. Moffat has said that the River Song storyline is going to get wrapped up this season (although how conclusively it does this is something we’ll have to see), and this is a very good thing, as the big arc this season has only been intermittently succesful. Many people have waved the ‘Too complicated for kids’ flag, which is nonsense – I have nothing against complicated, but I do have issues with unsatisfying, and that’s what Who is in danger of turning into. The overreaching arc since The Impossible Astronaut (and, in part, since The Pandorica Opens/The Big Bang) has gotten insanely twisty and complex – comparisons have been made with Lost, but what Doctor Who is actually in danger of turning into is the modern version of Battlestar Galactica, at least in terms of the central overarching ‘mystery’. In the same way that the Cylon’s ‘plan’ and the general approach of what in the Galactica universe passes for ‘God’ ended up feeling like a loose excuse to string together a series of unconnected and improvised plot concepts, the current Who arc is so determinedly abstract that we’re eight episodes into this season and we can still only barely explain anything of what’s happening – and so much of what has happened can seemingly be summed up by simply saying “Well… Because! That’s why!”

‘Let’s Kill Hitler’ doesn’t function at all as a self-contained story – it’s part of a sprawling arc, but the arc itself is failing to be satisfying for the simple reason that we don’t know what’s going on. We do know that the Doctor is destined to die at the hands of the Impossible Astronaut, and that River is actually Amy’s daughter, and that she was created and programmed in order to be a weapon for killing the Doctor. We don’t know why any of this is happening (and, most frustratingly, nobody onscreen is actually asking). We don’t know why anyone would go to these kinds of insane lengths (like apparently detonating the entire universe in order to contrive the creation of a new Time Lord child) in order to create a plan with so many variables, and yet which currently seems to come down to “Get a psychopath with poison lipstick to kiss the Doctor”. Considering how many people he’s already kissed in New Who, it makes you wonder why they bothered going so complicated…

(Quick theory time: There is a possibility that the events of ‘Let’s Kill Hitler’ happen because Melody/Mells escaped from the Silence with some of her mental programming still intact – she’s trying to kill the Doctor in this episode without realising that (as I suspect) she’s already done it, back when she was a child in the Astronaut suit. It’s the best explanation I can think of to solve certain problems – although it doesn’t explain what the Astronaut’s doing in 2011, or why River knows why she’s locked in the Storm Cage facility for and yet doesn’t seem to remember the events surrounding the Impossible Astronaut. (It’s possible she’s lying in that episode, of course, but it’s one hell of a cop-out). I am really hoping it doesn’t turn out to be yet another temporal loop-style “Oh, it happened that way because the Doctor knew the future and so made sure it would look that way” in the same way that River Song only becomes River Song because she’s told about herself. And yet, it wouldn’t completely surprise me…)

There’s a difference between mystery and obfuscation, and after a while the deliberate holding back of details (and the twisting complicatedness of the details we are given) starts feeling like being complex simply for it’s own sake. Like with last year’s finale, it’s the spectacle of concepts, rather than visuals – it’s IDEA! IDEA! IDEA! but the arc isn’t supporting it, and is tremendously difficult to relate to. Amy and Rory’s story arc should be taking them to some very dark places, but Moffat seems to want to throw difficult ideas in (like Melody’s abduction) and then just gloss over the consequences – most especially, in the case of Mells.

If there’s one aspect of this episode that fully displays the weird disconnect between sheer narrative ballsiness and dissastisfaction I experienced, it’s the character of Mells. On one hand, it’s a daring bit of writing, and the reveal of the regeneration (and her identity) did at least seem to justify the way she’d been crowbarred into the overarching story in a not-especially convincing way. But, for a writer whose main talent has been structure and forward planning, the way Moffatt has done this is downright bizarre – after all, there would have been plenty of opportunities to set Mells up as a character earlier, or at least vaguely mention her beforehand, instead of simply going “Oh yes, there’s this character we never mentioned before who’s one of our best childhood friends and who was constantly obsessing about the Doctor equal to (or even bigger than) Amy, and OH CRAP she’s got a gun!” It’s so ridiculously quick that it’s very difficult to swallow (and certainly doesn’t feel like good storytelling) – and it’s one of the elements where I honestly feel that ‘Let’s Kill Hitler’ would have worked much better as a two-parter. If we’d had at least an episode to get to know Mells, she wouldn’t have felt quite so much like a comedy sexed-up bad girl thrown in for no other reason to get the plot moving in a very contrived way – as it is, we’ve barely registered her before she’s shot in the gut and then Alex Kingston is unwisely allowed to go rather over-the-top as the newly-born River Song.

(As a complete aside – I actually spent the entirety of ‘A Good Man Goes to War’ utterly convinced that Lorna Bucket, the mysterious ‘Amy Pond that wasn’t’ girl, was going to turn out to be River Song – that she’d die in the end, and regenerate. I was so convinced that I was genuinely nonplussed when it turned out she wasn’t, and I’m left suspecting that this actually would have been much better (and more satisfying) than the revelation we ultimately got).

On top of this, there’s the head-spinning logistics of it all – how did Mells/Melody get from late Sixties New York to Mid/late Nineties Leadworth? Why did she feel the need to hang out with her parents in secret while growing up? I presume Mells had parents – who the hell were they? How accurate are her memories? (And how did she know about Amy and Rory in the first place, considering she’s been abducted as a baby?) Is it all part of the plan, so that she can basically be a ‘sleeper agent’ and wait for the Doctor to turn up? Why didn’t she just kiss the Doctor immediately, rather than pulling an incredibly contrived “Hey, let’s use your time machine as a getaway” plan? How on earth did the TARDIS end up in Berlin 1938, when I would have imagined the Doctor’s response to a female gun-wielding psycho saying “I want to kill Hitler” would be to get her as far away from the Third Reich as possible? And exactly how many sexy-crazy alpha female bad girls is a sleepy village like Leadworth supposed to produce?

And, at the heart of all of this, there’s Hitler. There’s a certain admirable cheekiness to giving him only three minutes of screen time before throwing him in the cupboard, and yet it’s also uncomfortable because it is glossing over and trivialising a massive, massive subject (and using fascism as a backdrop for a light comedy romp and some “Gosh, isn’t it sexy to dress up in Nazi uniform” play from Alex Kingston). Also, the whole title of the episode ends up feeling like a serious con. Throwing the ‘Let’s Kill Hitler’ title in at the end of the previous run of episodes set expectations, and the resulting episode doesn’t satisfy any of them – especially since instead of a Hitler-centric adventure, we get something altogether looser, flabbier and less interesting. It’s feeling dangerously like Moffat came up with the title, and then had to leap through all kind of narrative hoops to even vaguely justify it (and attach it to where he wanted the River Song story to go next), while the device of yet again having the Doctor on the verge of death (leading to several sequences that felt like photocopies of scenes from last year’s finale) led to not much more than Matt Smith howling and crawling on the floor like a hermit crab. And at the end, we’re left with exactly the same status quo as before (the Doctor and companions keeping secrets from each other – except this time there’s NO REASON for them to be doing this), and no real sense that we’re barrelling towards a significant ending. Season 5’s arc was occasionally clumsy, but at least felt like it slowly built towards a climax – Season 6, so far, is feeling like a wild collection of imaginative stuff that doesn’t hang together, and which – I’m sad to say – I suspect ain’t going to get anything resembling a satisfying conclusion.

I’d really like it to. I’d love to know who the ‘Silence will Fall’ voice from ‘The Pandorica Opens’ was. I’d like to know why the whole ‘blow up the TARDIS’ plot happened, and who’s responsible. I’d like to know what the Doctor did to annoy the Silence so much, or why their grey-faced servitors (words cannot sum up how frustrating it is to discover that – oh- they’re not called the Silence after all) went to such lengths to control human history just so they could get their hands on a space-suit. I would, in short, like it all to add up to a conclusion that draws a line under this whole section of the show. I just don’t have much faith that I’m actually going to get one.

Please, Steven Moffat. Prove me wrong.

The Verdict: An episode that ping-pongs wildly between inventive and sloppy, ‘Let’s Kill Hitler’ has many high moments, but it’s also unfortunately ended up as my least favourite Moffat-written Doctor Who episode so far. My hopes were relatively high for this batch of episodes – they’re not so high anymore. But I’m at least hoping that a return to darker and scarier material, with the upcoming Mark Gatiss-written episode ‘Night Terrors’, might see the series get its storytelling mojo back…

Previous Doctor Who Season 6 Reviews:

S6 Eo7 – ‘A Good Man Goes to War’

S6 E05/E06 – ‘The Rebel Flesh’ / ‘The Almost People’

S6 E04 – ‘The Doctor’s Wife’

S6 E03 – ‘The Curse of the Black Spot’

S6 E02 – ‘Day of the Moon’

S6 E01 – ‘The Impossible Astronaut’

Movie News: Oops, He Did It Again – Star Wars: The Complete Saga on Blu-Ray, “NOOOOOO!” and the ever-changing mind of George Lucas…

Star Wars The Complete Saga Blu Ray Cover George Lucas 2011

He almost had me. I was wavering. I’ve recently bought a Blu-Ray player, and despite my better nature, I was finding myself looking at the upcoming release of Star Wars: The Complete Saga on Blu-Ray and thinking “Hmm… maybe.” It’s not like I didn’t know what I’d be getting – I knew there’d be no sign of the treasured original versions of the classic trilogy (still only available as non-anamorphic DVDs, mastered from the 1993 Laserdisc Editions), and that it’d essentially be giving us spangly High-Def versions of the prequels and the 2004 DVD versions of the original trilogy (complete with the less-than-welcome addition of Hayden Christensen’s mug edited into the final sequence of Return of the Jedi). After all, there couldn’t be anything left for Lucas to tamper with, could there?

Yes, there could.

The rumours have been flying around for the last couple of weeks – and while it looks like we’re not going to have full confirmation until the release in a week-and-a-half as to whether or not there are any other ‘surprises’ in store, there are a handful of big changes that we already know about. For a start, there has been some audio ‘tinkering’ – some of that is just remixing the original audio, punching up a few elements (and getting right a couple of music-mixing issues that affected the 2004 DVDs, especially the original Star Wars). There’s one major visual change – to Episode I: The Phantom Menace, where the puppet of Yoda has been replaced with a CGI version of the character:

This isn’t exactly surprising, and actually looks pretty good – it’s probably a mark of how little general Star Wars fandom actually cares about The Phantom Menace that nobody seems particularly upset about it (that, and the fact that the Phantom Menace puppet was weak, and somehow looked less convincing than the one used in Empire 19 years previously). If that was the only change, I don’t think anyone would be worked up right now.

It isn’t.

There are a handful of smaller changes to the original trilogy – like the new and utterly ridiculous sound that Ben Kenobi makes to scare off the Sandpeople before his first appearence, the door to Jabba’s Palace which is now three times the size (and very fake-looking), and the slightly unsettling fact that the Ewoks in Jedi now have CG-created blinking eyes (which really doesn’t make them look any less like dwarfs in furry costumes than they did before) – but then there’s the big one. Lucas has decided to have a play around with one of the key scenes of the whole original trilogy – the final moments of the Emperor, where Palpatine is on the verge of killing Luke, and Vader finally turns away from the Dark Side. I can remember watching that scene in the cinema in 1983, aged 9, completely riveted by what I was watching, and the surge of amazement as what seemed absolutely impossible – Vader suddenly becoming a good guy – happened. It’s one of the finest moments of the trilogy – a trio of films that, while the whole Star Wars franchise has lost an awful lot of its lustre in the past decade, still stand as fantastic works of popcorn cinema. And at no point in the last twenty-eight years did I think that scene would be improved by adding a ludicrously over-dramatic scream of “NOOOOOOOOOO!!!!” from Vader.

Well, thank goodness that George Lucas is on hand to prove me wrong:

Words fail me. They really do.

I can see the thinking behind it – connecting Vader’s final moments with the Emperor to his first moment with the Emperor back at the end of Episode III: Revenge of the Sith – except that the completely daft Frankenstein-stagger and scream of “NOOOOOOO!!!” in that film is widely regarded as one of the few moments where the otherwise fairly good Episode III (and about the only of the prequels to be artistically valid as a movie) is genuinely, diabolically awful. The thinking may be plain, but the execution of it, and the fact that Lucas is once again going back in to a film that was finished in 1983 and going “It’s okay guys – just one more change…”, and mucking around with such a critical section of the original Trilogy… it’s breathtaking. It really is. The level of clueless arrogance it takes to do this, and not in any way provide an alternate version of the movie, beggars belief. It’s not even as if I care about Star Wars that much any more, and I’m still kind of speechless.

The sad thing is that there’s no reason whatsoever for this. Multiple film versions are a fact of home entertainment life – the recent Alien Anthology Blu-Ray is a masterclass in presenting differing editions of films, while the granddaddy of them all is the 2007 Blade Runner special edition, which gave us every single version of the film available (a newly tinkered one, and the originals). Hell, if the Star Wars Blu-Rays just had the 1997 versions of the Special Editions versus the newly tinkered versions, that’d be a start – or an option to switch to the original, less-tinkered with audio. But that’s not the way Lucas rolls.

I’m a little sad. I’m a little vexxed. But, most of all, I’m glad I knew in advance so I can save myself some money. I’m sure 97% of Star Wars: The Complete Saga will look gorgeous on Blu-Ray, but I’d rather not have to mentally edit the terrible, terrible 3% out of my brain while I watch them. I’ll stick with the DVDs, thanks very much, and the sad fact that while it gave me some very good times in my formative years, Star Wars really doesn’t mean that much to me anymore.

So thanks, Lucas. Thanks a bunch.

(EDIT: There’s an interesting article over at Entertainment Weekly which makes some good points (even if it also overdoes the ‘kids are stupid, and anything aimed at them is generally rather silly and infantile’ theme) especially that while the Star Wars films are great works of popcorn cinema, they ain’t perfect. It’s okay to enjoy the hell out of them, but it’s also okay to grow up, realise their deficiencies, and that there are much better films out there. I think it says a lot that Empire is still widely counted as the best of the bunch, when it seems that the pulpy energy and vitality in Empire was a happy accident that Lucas made damn sure wouldn’t happen again (I have a major fondness for Jedi, but you can already see some of the flatness and woodenness that bedevilled the prequels creeping in in multiple sequences). It’s mainly as a film lover that this tweaking annoys me – as I said, if Lucas just made the originals (or as close to the originals as we can get) available, he could fuck about with new editions to his heart’s content and I wouldn’t mind in the slightest. The original Star Wars (none of this ‘Episode IV: A New Hope’ nonsense) is a significant work of American cinema, and the fact that the director has gone psychotically out of his way over the last twenty years to prevent anyone from seeing it in its original form… well, it’s rather sad. But I’m not really raging about this. I think my days of raging over Star Wars are well and truly over.)

Movie Review: Cowboys and Aliens (2011)

Cast: Daniel Craig, Harrison Ford, Olivia Wilde, Sam Rockwell, Adam Beach, Paul Dano ~ Writers: Roberto Orci, Alex Kurtzman, Damon Lindelof, Mark Fergus, Hawk Ostby ~ Director: Jon Favreau

Cowboys and Aliens Daniel Craig Harrison Ford Jon Favreau 2011 Movie Poster[xrr rating=2/5]

Reviewer: Jehan Ranasinghe (aka @Maustallica)

The Low-Down: It may have an attention-grabbing concept and a star-studded cast and crew, but summer blockbuster hopeful Cowboys & Aliens has to go down as a major damp squib, stymied by huge tonal misjudgements, a lack of purpose and a shocking paucity of actual fun.

What’s it About?: In 1873, brooding gunslinger Jake Lonergan (Daniel Craig) awakens in the middle of the Arizona desert with no memory, strange injuries and a mysterious metal band shackled around his wrist. Journeying to the local settlement of Absolution in search of help, the stranger learns that he’s a wanted fugitive, falling foul of local law enforcement and the ruthless cattle baron Colonel Dolarhyde (Harrison Ford). But all of these problems are soon to become academic when otherwordly lights appear in the sky, and Absolution comes under attack from extraterrestrial forces – ones which may hold the key to Lonergan’s forgotten past…

The Story: You’ve got to give the makers of Cowboys & Aliens this, at least: it’s a bloody good title. It’s commonly said that you shouldn’t judge a book by its cover, but we all do it anyhow, so it helps if your cover has a name on it that’s as immediately and concisely communicative as this one. “Cowboys & Aliens” – a neat and playful subversion of the age-old cowboys and Indians trope, and a title that’s pregnant with the promise of two iconic fictional worlds meeting in a pulpy collision. More elaborately conceived movies, such as Inception and Green Lantern, have required four or five trailers to explain what they’re actually about, or why we should care: Cowboys & Aliens does it with three words.

Unfortunately, that’s about where the good omens for director John Favreau’s movie end. Certainly, that title – taken from a graphic novel by Scott Mitchell Rosenberg, which was only at the conceptual stage when the movie began development – created some decent initial buzz around the project, but despite an extensive marketing campaign, the film has underperformed thus far both in the US and internationally, at least relative to its budget and blockbuster aspirations. Undoubtedly, this will lead to assessment of the way the film has been sold, the bankability of its leading players, or the commercial viability of its chosen genre(s), but the explanation may be a lot simpler than that: essentially, Cowboys & Aliens just isn’t a particularly good film, squandering the highest of high concepts in what turns out to be a bland and largely joyless experience.

Certainly, you don’t get the impression that the failure of this movie is down to a lack of trying, at least from an investment perspective. An absurd number of studios – including heavyweights like DreamWorks, Paramount and Universal – have thrown money at Cowboys & Aliens, allowing an almost comical embarrassment of creative talent to be corralled together. In front of the camera are acclaimed stars Daniel Craig, Harrison Ford and Olivia Wilde; behind it is well-liked Iron Man helmer Favreau, shooting from a script credited to two of Hollywood’s most in-vogue writing duos (Roberto Orci and Alex Kurtzman, Mark Fergus and Hawk Ostby), plus Lost’s Damon Lindelof; meanwhile, backers and producers include the likes of Ron Howard, Brian Grazer and Steven Spielberg. Add into the mix a reported budget of $163 million, and you get the impression that the makers of Cowboys & Aliens took this project very seriously indeed.

Ironically, it’s seriousness that proves to be this film’s most prominent undoing. The filmmakers have gone on record as saying they wanted to avoid taking an overtly broad and jokey approach to this material, which is an understandable and potentially sensible decision; however, there’s a difference between avoiding flippancy and avoiding levity altogether, which is the approach Favreau and co appear to have bafflingly settled on. What results is a handsomely-mounted, competently made but staggeringly solemn experience, which resists almost every invitation to have any fun with its concept whatsoever. Characterisation is limited to a few variations on “scowling”, the visual palette is dark and muddied, and the world of the film is generally a cold, dour and dreary place to be.

Cowboys and Aliens Daniel Craig Harrison Ford Jon Favreau 2011 This approach hardly plays to the strengths of the director, who was surely hired on the back of his brash, boisterous and jovial Iron Man films; it certainly doesn’t work in favour of the material, which was surely crying out for a more playful treatment than this. Part of the fun of a typical mash-up is watching the well-defined conventions and tropes of two different genres colliding and feeding off each other; Cowboys & Aliens takes Western and sci-fi elements and grinds them up into a consistent but utterly flavourless grey mush. This would be more forgivable if the film had gained in gravitas what it lost in humour, but that can’t really be argued as being the case either, as none of the constituent parts are sufficiently developed enough to be of much interest without the neutered novelty of the mash-up framework.  Cliché-shackled characters, unmemorable aliens, pedestrian mystery elements and curiously underplayed twists wouldn’t really be anyone’s idea of good building blocks for a light, frothy film; they certainly don’t pass muster in a movie that fancies itself as a brooding drama.

Cowboys and Aliens Olivia Wilde Jon Favreau 2011 Movie PosterIn this kind of unfertile territory, the film’s starry cast comes across less like an asset and more as a crippling waste of resources. Craig probably comes out of it best with a typically intense performance as amnesiac protagonist Lonergan, but the material barely tests him as an actor; still, he fares better than Ford, who was probably hoping this film would restore his movie star status beyond Indiana Jones, but who ultimately fails to bring any real interest to Dolarhyde, a half-baked semi-adversarial role that feels like a leftover from a previous draft. Wilde continues to content herself with turning up and looking striking in another sorely underwritten female blockbuster role (see also: Tron Legacy); meanwhile, vastly overqualified supporting cast members such as Sam Rockwell, Paul Dano and Clancy Brown tussle for scraps on the periphery, making no impression. It says a lot that the cast member who makes the biggest impression is the one who isn’t there: namely Robert Downey Jr, who was originally cast in Craig’s role and would have made an infinitely more interesting foil for Ford (rather than the sour-faced Craig/Ford pairing we get here), as well as adding some much-needed lightness, spark and purpose to proceedings.

In the final analysis, it’s a sense of any actual function that’s the quality that Cowboys & Aliens most demonstrably fails to provide. It’s an uninteresting, middling film that simply sits there, inert, failing to engage any particular audience to any measurable degree; not a big or spectacular enough a disaster to derail the careers of anyone involved, but never doing anything to warrant a place as anything other than a minor, forgettable footnote on a few CVs. For all its potential promise, all Cowboys & Aliens really achieves is showing how easy it is topple off a high concept and fall flat on your face.

The Verdict: Failing to capitalise on the pulpy promise of its title, Cowboys & Aliens is a dreary slog that squanders the talent and money at its disposal, and makes the spectacle of 19th-century outlaws fighting frog-men from outer space seem dry and dull. And I can’t think of anything more damning than that.

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